Fixes for draining.

src/cpu/simple/timing.cc:
    Update for changed return values.
src/python/m5/__init__.py:
    Loop in order to make sure all objects are really drained.  Objects may become undrained as other objects become drained (e.g. a bus-bridge has a packet, while a bus is empty, and the first drain() will cause the bus-bridge to give the packet to the bus).

    The only case we know every object is actually drained is if they all return immediately that they are drained.

--HG--
extra : convert_revision : 80057a1d6d30381bd0b67b23549bd202f447c5cb
This commit is contained in:
Kevin Lim 2006-07-06 16:06:00 -04:00
parent c8a37ce715
commit 8ae4f45bc4
2 changed files with 16 additions and 2 deletions

View file

@ -118,11 +118,11 @@ TimingSimpleCPU::drain(Event *drain_event)
// an access to complete.
if (status() == Idle || status() == Running || status() == SwitchedOut) {
changeState(SimObject::DrainedTiming);
return false;
return true;
} else {
changeState(SimObject::Draining);
drainEvent = drain_event;
return true;
return false;
}
}

View file

@ -213,14 +213,28 @@ atexit.register(cc_main.doExitCleanup)
# matter since most scripts will probably 'from m5.objects import *'.
import objects
# This loops until all objects have been fully drained.
def doDrain(root):
all_drained = drain(root)
while (not all_drained):
all_drained = drain(root)
# Tries to drain all objects. Draining might not be completed unless
# all objects return that they are drained on the first call. This is
# because as objects drain they may cause other objects to no longer
# be drained.
def drain(root):
all_drained = False
drain_event = cc_main.createCountedDrain()
unready_objects = root.startDrain(drain_event, True)
# If we've got some objects that can't drain immediately, then simulate
if unready_objects > 0:
drain_event.setCount(unready_objects)
simulate()
else:
all_drained = True
cc_main.cleanupCountedDrain(drain_event)
return all_drained
def resume(root):
root.resume()