panic vs fatal fixes in bus.cc
base/misc.hh: Add some comments explaining the difference between panic() and fatal(). --HG-- extra : convert_revision : 876f0c98276fa1060c0589dc179022a297a8ed2e
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1 changed files with 11 additions and 2 deletions
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base/misc.hh
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base/misc.hh
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@ -33,7 +33,11 @@
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#include "base/cprintf.hh"
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#include "base/cprintf.hh"
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//
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//
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// This implements a cprintf based panic
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// This implements a cprintf based panic() function. panic() should
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// be called when something happens that should never ever happen
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// regardless of what the user does (i.e., an acutal m5 bug). panic()
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// calls abort which can dump core or enter the debugger.
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//
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//
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//
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void __panic(const std::string&, cp::ArgList &, const char*, const char*, int)
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void __panic(const std::string&, cp::ArgList &, const char*, const char*, int)
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__attribute__((noreturn));
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__attribute__((noreturn));
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@ -44,7 +48,12 @@ void __panic(const std::string&, cp::ArgList &, const char*, const char*, int)
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__panic__(args, cp::ArgListNull())
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__panic__(args, cp::ArgListNull())
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//
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//
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// This implements a cprintf based fatal
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// This implements a cprintf based fatal() function. fatal() should
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// be called when the simulation cannot continue due to some condition
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// that is the user's fault (bad configuration, invalid arguments,
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// etc.) and not a simulator bug. fatal() calls exit(1), i.e., a
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// "normal" exit with an error code, as opposed to abort() like
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// panic() does.
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//
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//
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void __fatal(const std::string&, cp::ArgList &, const char*, const char*, int)
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void __fatal(const std::string&, cp::ArgList &, const char*, const char*, int)
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__attribute__((noreturn));
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__attribute__((noreturn));
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