sim: More rigorous clocking comments
The language describing the clockEdge and nextCycle functions were ambiguous, and so were prone to misinterpretation/misuse. Clear up the comments to more rigorously describe their functionality.
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1 changed files with 21 additions and 10 deletions
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@ -79,7 +79,8 @@ class ClockedObject : public SimObject
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ClockedObject& operator=(ClockedObject&);
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/**
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* Align cycle and tick to the next clock edge if not already done.
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* Align cycle and tick to the next clock edge if not already done. When
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* complete, tick must be at least curTick().
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*/
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void update() const
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{
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@ -154,13 +155,18 @@ class ClockedObject : public SimObject
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}
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/**
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* Determine the tick when a cycle begins, by default the current
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* one, but the argument also enables the caller to determine a
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* future cycle.
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* Determine the tick when a cycle begins, by default the current one, but
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* the argument also enables the caller to determine a future cycle. When
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* curTick() is on a clock edge, the number of cycles in the parameter is
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* added to curTick() to be returned. When curTick() is not aligned to a
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* clock edge, the number of cycles in the parameter is added to the next
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* clock edge.
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*
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* @param cycles The number of cycles into the future
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*
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* @return The tick when the clock edge occurs
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* @return The start tick when the requested clock edge occurs. Precisely,
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* this tick can be
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* curTick() + [0, clockPeriod()) + clockPeriod() * cycles
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*/
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inline Tick clockEdge(Cycles cycles = Cycles(0)) const
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{
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@ -175,7 +181,9 @@ class ClockedObject : public SimObject
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* Determine the current cycle, corresponding to a tick aligned to
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* a clock edge.
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*
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* @return The current cycle count
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* @return When curTick() is on a clock edge, return the Cycle corresponding
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* to that clock edge. When curTick() is not on a clock edge, return the
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* Cycle corresponding to the next clock edge.
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*/
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inline Cycles curCycle() const
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{
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@ -186,11 +194,14 @@ class ClockedObject : public SimObject
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}
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/**
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* Based on the clock of the object, determine the tick when the next
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* cycle begins, in other words, return the next clock edge.
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* (This can never be the current tick.)
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* Based on the clock of the object, determine the start tick of the first
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* cycle that is at least one cycle in the future. When curTick() is at the
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* current cycle edge, this returns the next clock edge. When calling this
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* during the middle of a cycle, this returns 2 clock edges in the future.
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*
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* @return The tick when the next cycle starts
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* @return The start tick of the first cycle that is at least one cycle in
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* the future. Precisely, the returned tick can be in the range
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* curTick() + [clockPeriod(), 2 * clockPeriod())
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*/
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Tick nextCycle() const
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{ return clockEdge(Cycles(1)); }
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