Lots and lots of comments.

--HG--
extra : convert_revision : 0de510464e2e002775ccd79e2922ccb0055845e5
This commit is contained in:
Gabe Black 2007-03-19 14:20:27 +00:00
parent ad9ab66175
commit 43dea39dd4

View file

@ -130,20 +130,38 @@ findMsbSet(uint64_t val) {
return msb;
}
// The following implements the BitUnion system of defining bitfields
//on top of an underlying class. This is done through the extensive use of
//both named and unnamed unions which all contain the same actual storage.
//Since they're unioned with each other, all of these storage locations
//overlap. This allows all of the bitfields to manipulate the same data
//without having to know about each other. More details are provided with the
//individual components.
//This namespace is for classes which implement the backend of the BitUnion
//stuff. Don't use any of this directly! Use the macros at the end instead.
namespace BitfieldBackend
{
//A base class for all bitfields. It instantiates the actual storage,
//and provides getBits and setBits functions for manipulating it. The
//Data template parameter is type of the underlying storage.
template<class Data>
class BitfieldBase
{
protected:
Data __data;
//This function returns a range of bits from the underlying storage.
//It relies on the "bits" function above. It's the user's
//responsibility to make sure that there is a properly overloaded
//version of this function for whatever type they want to overlay.
inline uint64_t
getBits(int first, int last)
{
return bits(__data, first, last);
}
//Similar to the above, but for settings bits with replaceBits.
inline void
setBits(int first, int last, uint64_t val)
{
@ -151,6 +169,9 @@ namespace BitfieldBackend
}
};
//A class which specializes a given base so that it can only be read
//from. This is accomplished by only passing through the conversion
//operator.
template<class Type, class Base>
class _BitfieldRO : public Base
{
@ -161,6 +182,7 @@ namespace BitfieldBackend
}
};
//Similar to the above, but only allows writing.
template<class Type, class Base>
class _BitfieldWO : public Base
{
@ -172,6 +194,8 @@ namespace BitfieldBackend
}
};
//This class implements ordinary bitfields, that is a span of bits
//who's msb is "first", and who's lsb is "last".
template<class Data, int first, int last=first>
class _Bitfield : public BitfieldBase<Data>
{
@ -189,6 +213,12 @@ namespace BitfieldBackend
}
};
//When a BitUnion is set up, an underlying class is created which holds
//the actual union. This class then inherits from it, and provids the
//implementations for various operators. Setting things up this way
//prevents having to redefine these functions in every different BitUnion
//type. More operators could be implemented in the future, as the need
//arises.
template <class Type, class Base>
class BitUnionOperators : public Base
{
@ -218,6 +248,21 @@ namespace BitfieldBackend
};
}
//This macro is a backend for other macros that specialize it slightly.
//First, it creates/extends a namespace "BitfieldUnderlyingClasses" and
//sticks the class which has the actual union in it, which
//BitfieldOperators above inherits from. Putting these classes in a special
//namespace ensures that there will be no collisions with other names as long
//as the BitUnion names themselves are all distinct and nothing else uses
//the BitfieldUnderlyingClasses namespace, which is unlikely. The class itself
//creates a typedef of the "type" parameter called __DataType. This allows
//the type to propagate outside of the macro itself in a controlled way.
//Finally, the base storage is defined which BitfieldOperators will refer to
//in the operators it defines. This macro is intended to be followed by
//bitfield definitions which will end up inside it's union. As explained
//above, these is overlayed the __data member in its entirety by each of the
//bitfields which are defined in the union, creating shared storage with no
//overhead.
#define __BitUnion(type, name) \
namespace BitfieldUnderlyingClasses \
{ \
@ -229,6 +274,10 @@ namespace BitfieldBackend
union { \
type __data;\
//This closes off the class and union started by the above macro. It is
//followed by a typedef which makes "name" refer to a BitfieldOperator
//class inheriting from the class and union just defined, which completes
//building up the type for the user.
#define EndBitUnion(name) \
}; \
}; \
@ -236,6 +285,13 @@ namespace BitfieldBackend
BitfieldUnderlyingClasses::name::__DataType, \
BitfieldUnderlyingClasses::name> name;
//This sets up a bitfield which has other bitfields nested inside of it. The
//__data member functions like the "underlying storage" of the top level
//BitUnion. Like everything else, it overlays with the top level storage, so
//making it a regular bitfield type makes the entire thing function as a
//regular bitfield when referred to by itself. The operators are defined in
//the macro itself instead of a class for technical reasons. If someone
//determines a way to move them to one, please do so.
#define __SubBitUnion(type, name) \
union { \
type __data; \
@ -245,24 +301,36 @@ namespace BitfieldBackend
inline const __DataType operator = (const __DataType & _data) \
{ __data = _data; }
//This closes off the union created above and gives it a name. Unlike the top
//level BitUnion, we're interested in creating an object instead of a type.
#define EndSubBitUnion(name) } name;
//This is so we can send in parameters with commas
//The preprocessor will treat everything inside of parenthesis as a single
//argument even if it has commas in it. This is used to pass in templated
//classes which typically have commas to seperate their parameters.
#define wrap(guts) guts
//Read only bitfields
//This wraps another bitfield class inside a _BitfieldRO class using
//inheritance. As explained above, the _BitfieldRO class only passes through
//the conversion operator, so the underlying bitfield can then only be read
//from.
#define __BitfieldRO(base) \
BitfieldBackend::_BitfieldRO<__DataType, base>
#define __SubBitUnionRO(name, base) \
__SubBitUnion(wrap(_BitfieldRO<__DataType, base>), name)
//Write only bitfields
//Similar to above, but for making write only versions of bitfields with
//_BitfieldWO.
#define __BitfieldWO(base) \
BitfieldBackend::_BitfieldWO<__DataType, base>
#define __SubBitUnionWO(name, base) \
__SubBitUnion(wrap(_BitfieldWO<__DataType, base>), name)
//Regular bitfields
//This uses all of the above to define macros for read/write, read only, and
//write only versions of regular bitfields.
#define Bitfield(first, last) \
BitfieldBackend::_Bitfield<__DataType, first, last>
#define SubBitUnion(name, first, last) \
@ -274,8 +342,10 @@ namespace BitfieldBackend
#define SubBitUnionWO(name, first, last) \
__SubBitUnionWO(Bitfield(first, last), name)
//Use this to define an arbitrary type overlayed with bitfields.
#define BitUnion(type, name) __BitUnion(type, name)
//Use this to define conveniently sized values overlayed with bitfields.
#define BitUnion64(name) __BitUnion(uint64_t, name)
#define BitUnion32(name) __BitUnion(uint32_t, name)
#define BitUnion16(name) __BitUnion(uint16_t, name)