dev, arm: Add a customizable NoMali GPU model
Add a customizable NoMali GPU model and an example Mali T760 configuration. Unlike the normal NoMali model (NoMaliGpu), the NoMaliCustopmGpu model exposes all the important GPU ID registers to Python. This makes it possible to implement custom GPU configurations by without changing the underlying NoMali library. Change-Id: I4fdba05844c3589893aa1a4c11dc376ec33d4e9e Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-by: Andreas Hansson <andreas.hansson@arm.com>
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3 changed files with 145 additions and 1 deletions
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@ -1,4 +1,4 @@
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# Copyright (c) 2014-2015 ARM Limited
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# Copyright (c) 2014-2016 ARM Limited
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# All rights reserved.
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#
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# The license below extends only to copyright in the software and shall
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@ -61,3 +61,67 @@ class NoMaliGpu(PioDevice):
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int_gpu = Param.UInt32("Interrupt number for GPU interrupts")
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int_job = Param.UInt32("Interrupt number for JOB interrupts")
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int_mmu = Param.UInt32("Interrupt number for MMU interrupts")
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class CustomNoMaliGpu(NoMaliGpu):
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"""Base class for custom NoMali implementation that need to override
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configuration registers. See CustomNoMaliT760 for a usage example.
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"""
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type = 'CustomNoMaliGpu'
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cxx_header = "dev/arm/gpu_nomali.hh"
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gpu_id = Param.UInt32("")
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l2_features = Param.UInt32("")
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tiler_features = Param.UInt32("")
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mem_features = Param.UInt32("")
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mmu_features = Param.UInt32("")
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as_present = Param.UInt32("")
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js_present = Param.UInt32("")
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thread_max_threads = Param.UInt32("")
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thread_max_workgroup_size = Param.UInt32("")
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thread_max_barrier_size = Param.UInt32("")
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thread_features = Param.UInt32("")
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texture_features = VectorParam.UInt32("")
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js_features = VectorParam.UInt32("")
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shader_present = Param.UInt64("")
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tiler_present = Param.UInt64("")
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l2_present = Param.UInt64("")
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class CustomNoMaliT760(CustomNoMaliGpu):
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"""Example NoMali T760 r0p0-0 configuration using the defaults from
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the NoMali library.
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"""
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gpu_id = 0x07500000
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l2_features = 0x07130206
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tiler_features = 0x00000809
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mem_features = 0x00000001
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mmu_features = 0x00002830
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as_present = 0x000000ff
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js_present = 0x00000007
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thread_max_threads = 0x00000100
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thread_max_workgroup_size = 0x00000100
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thread_max_barrier_size = 0x00000100
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thread_features = 0x0a040400
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texture_features = [
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0x00fe001e,
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0x0000ffff,
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0x9f81ffff,
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]
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js_features = [
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0x0000020e,
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0x000001fe,
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0x0000007e,
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]
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shader_present = 0x0000000f
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tiler_present = 0x00000001
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l2_present = 0x00000001
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@ -44,6 +44,8 @@
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#include "dev/arm/realview.hh"
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#include "enums/MemoryMode.hh"
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#include "mem/packet_access.hh"
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#include "nomali/lib/mali_midg_regmap.h"
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#include "params/CustomNoMaliGpu.hh"
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#include "params/NoMaliGpu.hh"
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static const std::map<Enums::NoMaliGpuType, nomali_gpu_type_t> gpuTypeMap{
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@ -320,8 +322,71 @@ NoMaliGpu::_reset(nomali_handle_t h, void *usr)
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_this->onReset();
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}
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CustomNoMaliGpu::CustomNoMaliGpu(const CustomNoMaliGpuParams *p)
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: NoMaliGpu(p),
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idRegs{
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{ GPU_CONTROL_REG(GPU_ID), p->gpu_id },
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{ GPU_CONTROL_REG(L2_FEATURES), p->l2_features },
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{ GPU_CONTROL_REG(TILER_FEATURES), p->tiler_features },
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{ GPU_CONTROL_REG(MEM_FEATURES), p->mem_features },
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{ GPU_CONTROL_REG(MMU_FEATURES), p->mmu_features },
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{ GPU_CONTROL_REG(AS_PRESENT), p->as_present },
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{ GPU_CONTROL_REG(JS_PRESENT), p->js_present },
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{ GPU_CONTROL_REG(THREAD_MAX_THREADS), p->thread_max_threads },
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{ GPU_CONTROL_REG(THREAD_MAX_WORKGROUP_SIZE),
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p->thread_max_workgroup_size },
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{ GPU_CONTROL_REG(THREAD_MAX_BARRIER_SIZE),
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p->thread_max_barrier_size },
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{ GPU_CONTROL_REG(THREAD_FEATURES), p->thread_features },
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{ GPU_CONTROL_REG(SHADER_PRESENT_LO), bits(p->shader_present, 31, 0) },
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{ GPU_CONTROL_REG(SHADER_PRESENT_HI), bits(p->shader_present, 63, 32) },
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{ GPU_CONTROL_REG(TILER_PRESENT_LO), bits(p->tiler_present, 31, 0) },
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{ GPU_CONTROL_REG(TILER_PRESENT_HI), bits(p->tiler_present, 63, 32) },
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{ GPU_CONTROL_REG(L2_PRESENT_LO), bits(p->l2_present, 31, 0) },
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{ GPU_CONTROL_REG(L2_PRESENT_HI), bits(p->l2_present, 63, 32) },
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}
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{
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fatal_if(p->texture_features.size() > 3,
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"Too many texture feature registers specified (%i)\n",
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p->texture_features.size());
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fatal_if(p->js_features.size() > 16,
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"Too many job slot feature registers specified (%i)\n",
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p->js_features.size());
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for (int i = 0; i < p->texture_features.size(); i++)
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idRegs[TEXTURE_FEATURES_REG(i)] = p->texture_features[i];
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for (int i = 0; i < p->js_features.size(); i++)
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idRegs[JS_FEATURES_REG(i)] = p->js_features[i];
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}
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CustomNoMaliGpu::~CustomNoMaliGpu()
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{
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}
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void
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CustomNoMaliGpu::onReset()
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{
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NoMaliGpu::onReset();
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for (const auto ® : idRegs)
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writeRegRaw(reg.first, reg.second);
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}
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NoMaliGpu *
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NoMaliGpuParams::create()
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{
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return new NoMaliGpu(this);
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}
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CustomNoMaliGpu *
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CustomNoMaliGpuParams::create()
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{
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return new CustomNoMaliGpu(this);
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}
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@ -46,6 +46,7 @@
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#include "libnomali/nomali.h"
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class NoMaliGpuParams;
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class CustomNoMaliGpuParams;
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class RealView;
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class NoMaliGpu : public PioDevice
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@ -186,4 +187,18 @@ class NoMaliGpu : public PioDevice
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};
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class CustomNoMaliGpu : public NoMaliGpu
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{
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public:
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CustomNoMaliGpu(const CustomNoMaliGpuParams *p);
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virtual ~CustomNoMaliGpu();
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protected:
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void onReset() override;
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private:
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/** Map between GPU registers and their custom reset values */
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std::map<nomali_addr_t, uint32_t> idRegs;
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};
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#endif // __DEV_ARM_NOMALI_GPU_HH__
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