cpu: Support exit when any one Trace CPU completes replay
This change adds a Trace CPU param to exit simulation early, i.e. when the first (any one) trace execution is complete. With this change the user gets a choice to configure exit as either when the last CPU finishes (default) or first CPU finishes replay. Configuring an early exit enables simulating and measuring stats strictly when memory-system resources are being stressed by all Trace CPUs. Change-Id: I3998045fdcc5cd343e1ca92d18dd7f7ecdba8f1d Reviewed-by: Nikos Nikoleris <nikos.nikoleris@arm.com>
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3 changed files with 32 additions and 6 deletions
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@ -75,3 +75,8 @@ class TraceCPU(BaseCPU):
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# frequency as was used for generating the traces.
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freqMultiplier = Param.Float(1.0, "Multiplier scale the Trace CPU "\
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"frequency up or down")
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# Enable exiting when any one Trace CPU completes execution which is set to
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# false by default
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enableEarlyExit = Param.Bool(False, "Exit when any one Trace CPU "\
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"completes execution")
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@ -61,7 +61,8 @@ TraceCPU::TraceCPU(TraceCPUParams *params)
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dcacheNextEvent(this),
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oneTraceComplete(false),
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traceOffset(0),
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execCompleteEvent(nullptr)
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execCompleteEvent(nullptr),
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enableEarlyExit(params->enableEarlyExit)
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{
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// Increment static counter for number of Trace CPUs.
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++TraceCPU::numTraceCPUs;
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@ -137,12 +138,18 @@ TraceCPU::init()
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// events using a relative tick delta
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dcacheGen.adjustInitTraceOffset(traceOffset);
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// The static counter for number of Trace CPUs is correctly set at this
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// point so create an event and pass it.
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// If the Trace CPU simulation is configured to exit on any one trace
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// completion then we don't need a counted event to count down all Trace
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// CPUs in the system. If not then instantiate a counted event.
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if (!enableEarlyExit) {
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// The static counter for number of Trace CPUs is correctly set at
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// this point so create an event and pass it.
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execCompleteEvent = new CountedExitEvent("end of all traces reached.",
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numTraceCPUs);
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}
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}
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void
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TraceCPU::schedIcacheNext()
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{
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@ -191,9 +198,17 @@ TraceCPU::checkAndSchedExitEvent()
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// Schedule event to indicate execution is complete as both
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// instruction and data access traces have been played back.
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inform("%s: Execution complete.\n", name());
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// If the replay is configured to exit early, that is when any one
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// execution is complete then exit immediately and return. Otherwise,
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// schedule the counted exit that counts down completion of each Trace
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// CPU.
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if (enableEarlyExit) {
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exitSimLoop("End of trace reached");
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} else {
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schedule(*execCompleteEvent, curTick());
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}
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}
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}
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void
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TraceCPU::regStats()
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@ -1116,6 +1116,12 @@ class TraceCPU : public BaseCPU
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*/
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CountedExitEvent *execCompleteEvent;
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/**
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* Exit when any one Trace CPU completes its execution. If this is
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* configured true then the execCompleteEvent is not scheduled.
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*/
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const bool enableEarlyExit;
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Stats::Scalar numSchedDcacheEvent;
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Stats::Scalar numSchedIcacheEvent;
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