mem: Add DRAM low-power functionality

Added power-down state transitions to the DRAM controller model.

Added per rank parameter, outstandingEvents, which tracks the number
of outstanding command events and is used to determine when the
controller should transition to a low power state.
The controller will only transition when there are no outstanding events
scheduled and the number of command entries for the given rank is 0.

The outstandingEvents parameter is incremented for every RD/WR burst,
PRE, and REF event scheduled.  ACT is implicitly covered by RD/WR
since burst will always issue and complete after a required ACT.
The parameter is decremented when the event is serviced (completed).

The controller will automatically transition to ACT power down,
PRE power down, or SREF.

Transition to ACT power down state scheduled from:
1) The RespondEvent, where read data is received from the memory.
   ACT power-down entry will be scheduled when one or more banks is
   open, all commands for the rank have completed (no more commands
   scheduled), and there are no commands in queue for the rank

Transition to PRE power down scheduled from:
1) respondEvent, when all banks are closed, all commands have
   completed, and there are no commands in queue for the rank
2) prechargeEvent when all banks are closed, all commands have
   completed, and there are no commands in queue for the rank
3) refreshEvent, after the refresh is complete when the previous
   state was ACT power-down
4) refreshEvent, after the refresh is complete when the previous
   state was PRE power-down and there are commands in the queue.

Transition to SREF will be scheduled from:
1) refreshEvent, after the refresh is completes when the previous
   state was PRE power-down with no commands in queue

Power-down exit commands are scheduled from:
1) The refreshEvent, prior to issuing a refresh
2) doDRAMAccess, to wake-up the rank for RD/WR command issue.

Self-refresh exit commands are scheduled from:
1) The next request event, when the queue has commands for the rank
   in the readQueue or there are commands for the rank in the
   writeQueue and the bus state is WRITE.

Change-Id: I6103f660776e36c686655e71d92ec7b5b752050a
Reviewed-by: Radhika Jagtap <radhika.jagtap@arm.com>
This commit is contained in:
Wendy Elsasser 2016-10-13 19:22:11 +01:00
parent 7b269f2c95
commit 1dc16aff24
2 changed files with 719 additions and 136 deletions

View file

@ -41,6 +41,7 @@
* Ani Udipi * Ani Udipi
* Neha Agarwal * Neha Agarwal
* Omar Naji * Omar Naji
* Wendy Elsasser
*/ */
#include "base/bitfield.hh" #include "base/bitfield.hh"
@ -60,6 +61,7 @@ DRAMCtrl::DRAMCtrl(const DRAMCtrlParams* p) :
port(name() + ".port", *this), isTimingMode(false), port(name() + ".port", *this), isTimingMode(false),
retryRdReq(false), retryWrReq(false), retryRdReq(false), retryWrReq(false),
busState(READ), busState(READ),
busStateNext(READ),
nextReqEvent(this), respondEvent(this), nextReqEvent(this), respondEvent(this),
deviceSize(p->device_size), deviceSize(p->device_size),
deviceBusWidth(p->device_bus_width), burstLength(p->burst_length), deviceBusWidth(p->device_bus_width), burstLength(p->burst_length),
@ -481,6 +483,9 @@ DRAMCtrl::addToReadQueue(PacketPtr pkt, unsigned int pktCount)
readQueue.push_back(dram_pkt); readQueue.push_back(dram_pkt);
// increment read entries of the rank
++dram_pkt->rankRef.readEntries;
// Update stats // Update stats
avgRdQLen = readQueue.size() + respQueue.size(); avgRdQLen = readQueue.size() + respQueue.size();
} }
@ -544,6 +549,9 @@ DRAMCtrl::addToWriteQueue(PacketPtr pkt, unsigned int pktCount)
// Update stats // Update stats
avgWrQLen = writeQueue.size(); avgWrQLen = writeQueue.size();
// increment write entries of the rank
++dram_pkt->rankRef.writeEntries;
} else { } else {
DPRINTF(DRAM, "Merging write burst with existing queue entry\n"); DPRINTF(DRAM, "Merging write burst with existing queue entry\n");
@ -656,6 +664,47 @@ DRAMCtrl::processRespondEvent()
DRAMPacket* dram_pkt = respQueue.front(); DRAMPacket* dram_pkt = respQueue.front();
// if a read has reached its ready-time, decrement the number of reads
// At this point the packet has been handled and there is a possibility
// to switch to low-power mode if no other packet is available
--dram_pkt->rankRef.readEntries;
DPRINTF(DRAM, "number of read entries for rank %d is %d\n",
dram_pkt->rank, dram_pkt->rankRef.readEntries);
// counter should at least indicate one outstanding request
// for this read
assert(dram_pkt->rankRef.outstandingEvents > 0);
// read response received, decrement count
--dram_pkt->rankRef.outstandingEvents;
// at this moment should be either ACT or IDLE depending on
// if PRE has occurred to close all banks
assert((dram_pkt->rankRef.pwrState == PWR_ACT) ||
(dram_pkt->rankRef.pwrState == PWR_IDLE));
// track if this is the last packet before idling
// and that there are no outstanding commands to this rank
if (dram_pkt->rankRef.lowPowerEntryReady()) {
// verify that there are no events scheduled
assert(!dram_pkt->rankRef.activateEvent.scheduled());
assert(!dram_pkt->rankRef.prechargeEvent.scheduled());
assert(dram_pkt->rankRef.refreshState == REF_IDLE);
// if coming from active state, schedule power event to
// active power-down else go to precharge power-down
DPRINTF(DRAMState, "Rank %d sleep at tick %d; current power state is "
"%d\n", dram_pkt->rank, curTick(), dram_pkt->rankRef.pwrState);
// default to ACT power-down unless already in IDLE state
// could be in IDLE if PRE issued before data returned
PowerState next_pwr_state = PWR_ACT_PDN;
if (dram_pkt->rankRef.pwrState == PWR_IDLE) {
next_pwr_state = PWR_PRE_PDN;
}
dram_pkt->rankRef.powerDownSleep(next_pwr_state, curTick());
}
if (dram_pkt->burstHelper) { if (dram_pkt->burstHelper) {
// it is a split packet // it is a split packet
dram_pkt->burstHelper->burstsServiced++; dram_pkt->burstHelper->burstsServiced++;
@ -1012,10 +1061,13 @@ DRAMCtrl::prechargeBank(Rank& rank_ref, Bank& bank, Tick pre_at, bool trace)
// would have reached the idle state, so schedule an event and // would have reached the idle state, so schedule an event and
// rather check once we actually make it to the point in time when // rather check once we actually make it to the point in time when
// the (last) precharge takes place // the (last) precharge takes place
if (!rank_ref.prechargeEvent.scheduled()) if (!rank_ref.prechargeEvent.scheduled()) {
schedule(rank_ref.prechargeEvent, pre_done_at); schedule(rank_ref.prechargeEvent, pre_done_at);
else if (rank_ref.prechargeEvent.when() < pre_done_at) // New event, increment count
++rank_ref.outstandingEvents;
} else if (rank_ref.prechargeEvent.when() < pre_done_at) {
reschedule(rank_ref.prechargeEvent, pre_done_at); reschedule(rank_ref.prechargeEvent, pre_done_at);
}
} }
void void
@ -1027,6 +1079,14 @@ DRAMCtrl::doDRAMAccess(DRAMPacket* dram_pkt)
// get the rank // get the rank
Rank& rank = dram_pkt->rankRef; Rank& rank = dram_pkt->rankRef;
// are we in or transitioning to a low-power state and have not scheduled
// a power-up event?
// if so, wake up from power down to issue RD/WR burst
if (rank.inLowPowerState) {
assert(rank.pwrState != PWR_SREF);
rank.scheduleWakeUpEvent(tXP);
}
// get the bank // get the bank
Bank& bank = dram_pkt->bankRef; Bank& bank = dram_pkt->bankRef;
@ -1229,13 +1289,34 @@ DRAMCtrl::processNextReqEvent()
int busyRanks = 0; int busyRanks = 0;
for (auto r : ranks) { for (auto r : ranks) {
if (!r->isAvailable()) { if (!r->isAvailable()) {
if (r->pwrState != PWR_SREF) {
// rank is busy refreshing // rank is busy refreshing
DPRINTF(DRAMState, "Rank %d is not available\n", r->rank);
busyRanks++; busyRanks++;
// let the rank know that if it was waiting to drain, it // let the rank know that if it was waiting to drain, it
// is now done and ready to proceed // is now done and ready to proceed
r->checkDrainDone(); r->checkDrainDone();
} }
// check if we were in self-refresh and haven't started
// to transition out
if ((r->pwrState == PWR_SREF) && r->inLowPowerState) {
DPRINTF(DRAMState, "Rank %d is in self-refresh\n", r->rank);
// if we have commands queued to this rank and we don't have
// a minimum number of active commands enqueued,
// exit self-refresh
if (r->forceSelfRefreshExit()) {
DPRINTF(DRAMState, "rank %d was in self refresh and"
" should wake up\n", r->rank);
//wake up from self-refresh
r->scheduleWakeUpEvent(tXS);
// things are brought back into action once a refresh is
// performed after self-refresh
// continue with selection for other ranks
}
}
}
} }
if (busyRanks == ranksPerChannel) { if (busyRanks == ranksPerChannel) {
@ -1245,10 +1326,11 @@ DRAMCtrl::processNextReqEvent()
return; return;
} }
// pre-emptively set to false. Overwrite if in READ_TO_WRITE // pre-emptively set to false. Overwrite if in transitioning to
// or WRITE_TO_READ state // a new state
bool switched_cmd_type = false; bool switched_cmd_type = false;
if (busState == READ_TO_WRITE) { if (busState != busStateNext) {
if (busState == READ) {
DPRINTF(DRAM, "Switching to writes after %d reads with %d reads " DPRINTF(DRAM, "Switching to writes after %d reads with %d reads "
"waiting\n", readsThisTime, readQueue.size()); "waiting\n", readsThisTime, readQueue.size());
@ -1258,18 +1340,19 @@ DRAMCtrl::processNextReqEvent()
readsThisTime = 0; readsThisTime = 0;
// now proceed to do the actual writes // now proceed to do the actual writes
busState = WRITE;
switched_cmd_type = true; switched_cmd_type = true;
} else if (busState == WRITE_TO_READ) { } else {
DPRINTF(DRAM, "Switching to reads after %d writes with %d writes " DPRINTF(DRAM, "Switching to reads after %d writes with %d writes "
"waiting\n", writesThisTime, writeQueue.size()); "waiting\n", writesThisTime, writeQueue.size());
wrPerTurnAround.sample(writesThisTime); wrPerTurnAround.sample(writesThisTime);
writesThisTime = 0; writesThisTime = 0;
busState = READ;
switched_cmd_type = true; switched_cmd_type = true;
} }
// update busState to match next state until next transition
busState = busStateNext;
}
// when we get here it is either a read or a write // when we get here it is either a read or a write
if (busState == READ) { if (busState == READ) {
@ -1323,6 +1406,7 @@ DRAMCtrl::processNextReqEvent()
DRAMPacket* dram_pkt = readQueue.front(); DRAMPacket* dram_pkt = readQueue.front();
assert(dram_pkt->rankRef.isAvailable()); assert(dram_pkt->rankRef.isAvailable());
// here we get a bit creative and shift the bus busy time not // here we get a bit creative and shift the bus busy time not
// just the tWTR, but also a CAS latency to capture the fact // just the tWTR, but also a CAS latency to capture the fact
// that we are allowed to prepare a new bank, but not issue a // that we are allowed to prepare a new bank, but not issue a
@ -1337,6 +1421,9 @@ DRAMCtrl::processNextReqEvent()
// At this point we're done dealing with the request // At this point we're done dealing with the request
readQueue.pop_front(); readQueue.pop_front();
// Every respQueue which will generate an event, increment count
++dram_pkt->rankRef.outstandingEvents;
// sanity check // sanity check
assert(dram_pkt->size <= burstSize); assert(dram_pkt->size <= burstSize);
assert(dram_pkt->readyTime >= curTick()); assert(dram_pkt->readyTime >= curTick());
@ -1364,7 +1451,7 @@ DRAMCtrl::processNextReqEvent()
// draining), or because the writes hit the hight threshold // draining), or because the writes hit the hight threshold
if (switch_to_writes) { if (switch_to_writes) {
// transition to writing // transition to writing
busState = READ_TO_WRITE; busStateNext = WRITE;
} }
} else { } else {
// bool to check if write to free rank is found // bool to check if write to free rank is found
@ -1398,6 +1485,26 @@ DRAMCtrl::processNextReqEvent()
doDRAMAccess(dram_pkt); doDRAMAccess(dram_pkt);
writeQueue.pop_front(); writeQueue.pop_front();
// removed write from queue, decrement count
--dram_pkt->rankRef.writeEntries;
// Schedule write done event to decrement event count
// after the readyTime has been reached
// Only schedule latest write event to minimize events
// required; only need to ensure that final event scheduled covers
// the time that writes are outstanding and bus is active
// to holdoff power-down entry events
if (!dram_pkt->rankRef.writeDoneEvent.scheduled()) {
schedule(dram_pkt->rankRef.writeDoneEvent, dram_pkt->readyTime);
// New event, increment count
++dram_pkt->rankRef.outstandingEvents;
} else if (dram_pkt->rankRef.writeDoneEvent.when() <
dram_pkt-> readyTime) {
reschedule(dram_pkt->rankRef.writeDoneEvent, dram_pkt->readyTime);
}
isInWriteQueue.erase(burstAlign(dram_pkt->addr)); isInWriteQueue.erase(burstAlign(dram_pkt->addr));
delete dram_pkt; delete dram_pkt;
@ -1410,7 +1517,7 @@ DRAMCtrl::processNextReqEvent()
drainState() != DrainState::Draining) || drainState() != DrainState::Draining) ||
(!readQueue.empty() && writesThisTime >= minWritesPerSwitch)) { (!readQueue.empty() && writesThisTime >= minWritesPerSwitch)) {
// turn the bus back around for reads again // turn the bus back around for reads again
busState = WRITE_TO_READ; busStateNext = READ;
// note that the we switch back to reads also in the idle // note that the we switch back to reads also in the idle
// case, which eventually will check for any draining and // case, which eventually will check for any draining and
@ -1518,11 +1625,13 @@ DRAMCtrl::minBankPrep(const deque<DRAMPacket*>& queue,
DRAMCtrl::Rank::Rank(DRAMCtrl& _memory, const DRAMCtrlParams* _p) DRAMCtrl::Rank::Rank(DRAMCtrl& _memory, const DRAMCtrlParams* _p)
: EventManager(&_memory), memory(_memory), : EventManager(&_memory), memory(_memory),
pwrStateTrans(PWR_IDLE), pwrState(PWR_IDLE), pwrStateTick(0), pwrStateTrans(PWR_IDLE), pwrStatePostRefresh(PWR_IDLE),
refreshState(REF_IDLE), refreshDueAt(0), pwrStateTick(0), refreshDueAt(0), pwrState(PWR_IDLE),
power(_p, false), numBanksActive(0), refreshState(REF_IDLE), inLowPowerState(false), rank(0),
activateEvent(*this), prechargeEvent(*this), readEntries(0), writeEntries(0), outstandingEvents(0),
refreshEvent(*this), powerEvent(*this) wakeUpAllowedAt(0), power(_p, false), numBanksActive(0),
writeDoneEvent(*this), activateEvent(*this), prechargeEvent(*this),
refreshEvent(*this), powerEvent(*this), wakeUpEvent(*this)
{ } { }
void void
@ -1544,6 +1653,27 @@ DRAMCtrl::Rank::suspend()
// Update the stats // Update the stats
updatePowerStats(); updatePowerStats();
// don't automatically transition back to LP state after next REF
pwrStatePostRefresh = PWR_IDLE;
}
bool
DRAMCtrl::Rank::lowPowerEntryReady() const
{
bool no_queued_cmds = ((memory.busStateNext == READ) && (readEntries == 0))
|| ((memory.busStateNext == WRITE) &&
(writeEntries == 0));
if (refreshState == REF_RUN) {
// have not decremented outstandingEvents for refresh command
// still check if there are no commands queued to force PD
// entry after refresh completes
return no_queued_cmds;
} else {
// ensure no commands in Q and no commands scheduled
return (no_queued_cmds && (outstandingEvents == 0));
}
} }
void void
@ -1554,7 +1684,7 @@ DRAMCtrl::Rank::checkDrainDone()
if (refreshState == REF_DRAIN) { if (refreshState == REF_DRAIN) {
DPRINTF(DRAM, "Refresh drain done, now precharging\n"); DPRINTF(DRAM, "Refresh drain done, now precharging\n");
refreshState = REF_PRE; refreshState = REF_PD_EXIT;
// hand control back to the refresh event loop // hand control back to the refresh event loop
schedule(refreshEvent, curTick()); schedule(refreshEvent, curTick());
@ -1602,26 +1732,59 @@ DRAMCtrl::Rank::processActivateEvent()
void void
DRAMCtrl::Rank::processPrechargeEvent() DRAMCtrl::Rank::processPrechargeEvent()
{ {
// counter should at least indicate one outstanding request
// for this precharge
assert(outstandingEvents > 0);
// precharge complete, decrement count
--outstandingEvents;
// if we reached zero, then special conditions apply as we track // if we reached zero, then special conditions apply as we track
// if all banks are precharged for the power models // if all banks are precharged for the power models
if (numBanksActive == 0) { if (numBanksActive == 0) {
// no reads to this rank in the Q and no pending
// RD/WR or refresh commands
if (lowPowerEntryReady()) {
// should still be in ACT state since bank still open
assert(pwrState == PWR_ACT);
// All banks closed - switch to precharge power down state.
DPRINTF(DRAMState, "Rank %d sleep at tick %d\n",
rank, curTick());
powerDownSleep(PWR_PRE_PDN, curTick());
} else {
// we should transition to the idle state when the last bank // we should transition to the idle state when the last bank
// is precharged // is precharged
schedulePowerEvent(PWR_IDLE, curTick()); schedulePowerEvent(PWR_IDLE, curTick());
} }
}
}
void
DRAMCtrl::Rank::processWriteDoneEvent()
{
// counter should at least indicate one outstanding request
// for this write
assert(outstandingEvents > 0);
// Write transfer on bus has completed
// decrement per rank counter
--outstandingEvents;
} }
void void
DRAMCtrl::Rank::processRefreshEvent() DRAMCtrl::Rank::processRefreshEvent()
{ {
// when first preparing the refresh, remember when it was due // when first preparing the refresh, remember when it was due
if (refreshState == REF_IDLE) { if ((refreshState == REF_IDLE) || (refreshState == REF_SREF_EXIT)) {
// remember when the refresh is due // remember when the refresh is due
refreshDueAt = curTick(); refreshDueAt = curTick();
// proceed to drain // proceed to drain
refreshState = REF_DRAIN; refreshState = REF_DRAIN;
// make nonzero while refresh is pending to ensure
// power down and self-refresh are not entered
++outstandingEvents;
DPRINTF(DRAM, "Refresh due\n"); DPRINTF(DRAM, "Refresh due\n");
} }
@ -1637,6 +1800,20 @@ DRAMCtrl::Rank::processRefreshEvent()
// evaluated next // evaluated next
DPRINTF(DRAM, "Refresh awaiting draining\n"); DPRINTF(DRAM, "Refresh awaiting draining\n");
return;
} else {
refreshState = REF_PD_EXIT;
}
}
// at this point, ensure that rank is not in a power-down state
if (refreshState == REF_PD_EXIT) {
// if rank was sleeping and we have't started exit process,
// wake-up for refresh
if (inLowPowerState) {
DPRINTF(DRAM, "Wake Up for refresh\n");
// save state and return after refresh completes
scheduleWakeUpEvent(memory.tXP);
return; return;
} else { } else {
refreshState = REF_PRE; refreshState = REF_PRE;
@ -1645,9 +1822,8 @@ DRAMCtrl::Rank::processRefreshEvent()
// at this point, ensure that all banks are precharged // at this point, ensure that all banks are precharged
if (refreshState == REF_PRE) { if (refreshState == REF_PRE) {
// precharge any active bank if we are not already in the idle // precharge any active bank
// state if (numBanksActive != 0) {
if (pwrState != PWR_IDLE) {
// at the moment, we use a precharge all even if there is // at the moment, we use a precharge all even if there is
// only a single bank open // only a single bank open
DPRINTF(DRAM, "Precharging all\n"); DPRINTF(DRAM, "Precharging all\n");
@ -1681,15 +1857,22 @@ DRAMCtrl::Rank::processRefreshEvent()
DPRINTF(DRAMPower, "%llu,PREA,0,%d\n", DPRINTF(DRAMPower, "%llu,PREA,0,%d\n",
divCeil(pre_at, memory.tCK) - divCeil(pre_at, memory.tCK) -
memory.timeStampOffset, rank); memory.timeStampOffset, rank);
} else { } else if ((pwrState == PWR_IDLE) && (outstandingEvents == 1)) {
// Banks are closed, have transitioned to IDLE state, and
// no outstanding ACT,RD/WR,Auto-PRE sequence scheduled
DPRINTF(DRAM, "All banks already precharged, starting refresh\n"); DPRINTF(DRAM, "All banks already precharged, starting refresh\n");
// go ahead and kick the power state machine into gear if // go ahead and kick the power state machine into gear since
// we are already idle // we are already idle
schedulePowerEvent(PWR_REF, curTick()); schedulePowerEvent(PWR_REF, curTick());
} else {
// banks state is closed but haven't transitioned pwrState to IDLE
// or have outstanding ACT,RD/WR,Auto-PRE sequence scheduled
// should have outstanding precharge event in this case
assert(prechargeEvent.scheduled());
// will start refresh when pwrState transitions to IDLE
} }
refreshState = REF_RUN;
assert(numBanksActive == 0); assert(numBanksActive == 0);
// wait for all banks to be precharged, at which point the // wait for all banks to be precharged, at which point the
@ -1700,7 +1883,7 @@ DRAMCtrl::Rank::processRefreshEvent()
} }
// last but not least we perform the actual refresh // last but not least we perform the actual refresh
if (refreshState == REF_RUN) { if (refreshState == REF_START) {
// should never get here with any banks active // should never get here with any banks active
assert(numBanksActive == 0); assert(numBanksActive == 0);
assert(pwrState == PWR_REF); assert(pwrState == PWR_REF);
@ -1720,25 +1903,70 @@ DRAMCtrl::Rank::processRefreshEvent()
DPRINTF(DRAMPower, "%llu,REF,0,%d\n", divCeil(curTick(), memory.tCK) - DPRINTF(DRAMPower, "%llu,REF,0,%d\n", divCeil(curTick(), memory.tCK) -
memory.timeStampOffset, rank); memory.timeStampOffset, rank);
// Update for next refresh
refreshDueAt += memory.tREFI;
// make sure we did not wait so long that we cannot make up // make sure we did not wait so long that we cannot make up
// for it // for it
if (refreshDueAt + memory.tREFI < ref_done_at) { if (refreshDueAt < ref_done_at) {
fatal("Refresh was delayed so long we cannot catch up\n"); fatal("Refresh was delayed so long we cannot catch up\n");
} }
// compensate for the delay in actually performing the refresh // Run the refresh and schedule event to transition power states
// when scheduling the next one // when refresh completes
schedule(refreshEvent, refreshDueAt + memory.tREFI - memory.tRP); refreshState = REF_RUN;
schedule(refreshEvent, ref_done_at);
return;
}
if (refreshState == REF_RUN) {
// should never get here with any banks active
assert(numBanksActive == 0);
assert(pwrState == PWR_REF);
assert(!powerEvent.scheduled()); assert(!powerEvent.scheduled());
if ((memory.drainState() == DrainState::Draining) ||
(memory.drainState() == DrainState::Drained)) {
// if draining, do not re-enter low-power mode.
// simply go to IDLE and wait
schedulePowerEvent(PWR_IDLE, curTick());
} else {
// At the moment, we sleep when the refresh ends and wait to be
// woken up again if previously in a low-power state.
if (pwrStatePostRefresh != PWR_IDLE) {
// power State should be power Refresh
assert(pwrState == PWR_REF);
DPRINTF(DRAMState, "Rank %d sleeping after refresh and was in "
"power state %d before refreshing\n", rank,
pwrStatePostRefresh);
powerDownSleep(pwrState, curTick());
// Force PRE power-down if there are no outstanding commands
// in Q after refresh.
} else if (lowPowerEntryReady()) {
DPRINTF(DRAMState, "Rank %d sleeping after refresh but was NOT"
" in a low power state before refreshing\n", rank);
powerDownSleep(PWR_PRE_PDN, curTick());
} else {
// move to the idle power state once the refresh is done, this // move to the idle power state once the refresh is done, this
// will also move the refresh state machine to the refresh // will also move the refresh state machine to the refresh
// idle state // idle state
schedulePowerEvent(PWR_IDLE, ref_done_at); schedulePowerEvent(PWR_IDLE, curTick());
}
}
DPRINTF(DRAMState, "Refresh done at %llu and next refresh at %llu\n", // if transitioning to self refresh do not schedule a new refresh;
ref_done_at, refreshDueAt + memory.tREFI); // when waking from self refresh, a refresh is scheduled again.
if (pwrStateTrans != PWR_SREF) {
// compensate for the delay in actually performing the refresh
// when scheduling the next one
schedule(refreshEvent, refreshDueAt - memory.tRP);
DPRINTF(DRAMState, "Refresh done at %llu and next refresh"
" at %llu\n", curTick(), refreshDueAt);
}
} }
} }
@ -1763,9 +1991,133 @@ DRAMCtrl::Rank::schedulePowerEvent(PowerState pwr_state, Tick tick)
} }
} }
void
DRAMCtrl::Rank::powerDownSleep(PowerState pwr_state, Tick tick)
{
// if low power state is active low, schedule to active low power state.
// in reality tCKE is needed to enter active low power. This is neglected
// here and could be added in the future.
if (pwr_state == PWR_ACT_PDN) {
schedulePowerEvent(pwr_state, tick);
// push command to DRAMPower
cmdList.push_back(Command(MemCommand::PDN_F_ACT, 0, tick));
DPRINTF(DRAMPower, "%llu,PDN_F_ACT,0,%d\n", divCeil(tick,
memory.tCK) - memory.timeStampOffset, rank);
} else if (pwr_state == PWR_PRE_PDN) {
// if low power state is precharge low, schedule to precharge low
// power state. In reality tCKE is needed to enter active low power.
// This is neglected here.
schedulePowerEvent(pwr_state, tick);
//push Command to DRAMPower
cmdList.push_back(Command(MemCommand::PDN_F_PRE, 0, tick));
DPRINTF(DRAMPower, "%llu,PDN_F_PRE,0,%d\n", divCeil(tick,
memory.tCK) - memory.timeStampOffset, rank);
} else if (pwr_state == PWR_REF) {
// if a refresh just occured
// transition to PRE_PDN now that all banks are closed
// do not transition to SREF if commands are in Q; stay in PRE_PDN
if (pwrStatePostRefresh == PWR_ACT_PDN || !lowPowerEntryReady()) {
// prechage power down requires tCKE to enter. For simplicity
// this is not considered.
schedulePowerEvent(PWR_PRE_PDN, tick);
//push Command to DRAMPower
cmdList.push_back(Command(MemCommand::PDN_F_PRE, 0, tick));
DPRINTF(DRAMPower, "%llu,PDN_F_PRE,0,%d\n", divCeil(tick,
memory.tCK) - memory.timeStampOffset, rank);
} else {
// last low power State was power precharge
assert(pwrStatePostRefresh == PWR_PRE_PDN);
// self refresh requires time tCKESR to enter. For simplicity,
// this is not considered.
schedulePowerEvent(PWR_SREF, tick);
// push Command to DRAMPower
cmdList.push_back(Command(MemCommand::SREN, 0, tick));
DPRINTF(DRAMPower, "%llu,SREN,0,%d\n", divCeil(tick,
memory.tCK) - memory.timeStampOffset, rank);
}
}
// Ensure that we don't power-down and back up in same tick
// Once we commit to PD entry, do it and wait for at least 1tCK
// This could be replaced with tCKE if/when that is added to the model
wakeUpAllowedAt = tick + memory.tCK;
// Transitioning to a low power state, set flag
inLowPowerState = true;
}
void
DRAMCtrl::Rank::scheduleWakeUpEvent(Tick exit_delay)
{
Tick wake_up_tick = std::max(curTick(), wakeUpAllowedAt);
DPRINTF(DRAMState, "Scheduling wake-up for rank %d at tick %d\n",
rank, wake_up_tick);
// if waking for refresh, hold previous state
// else reset state back to IDLE
if (refreshState == REF_PD_EXIT) {
pwrStatePostRefresh = pwrState;
} else {
// don't automatically transition back to LP state after next REF
pwrStatePostRefresh = PWR_IDLE;
}
// schedule wake-up with event to ensure entry has completed before
// we try to wake-up
schedule(wakeUpEvent, wake_up_tick);
for (auto &b : banks) {
// respect both causality and any existing bank
// constraints, some banks could already have a
// (auto) precharge scheduled
b.colAllowedAt = std::max(wake_up_tick + exit_delay, b.colAllowedAt);
b.preAllowedAt = std::max(wake_up_tick + exit_delay, b.preAllowedAt);
b.actAllowedAt = std::max(wake_up_tick + exit_delay, b.actAllowedAt);
}
// Transitioning out of low power state, clear flag
inLowPowerState = false;
// push to DRAMPower
// use pwrStateTrans for cases where we have a power event scheduled
// to enter low power that has not yet been processed
if (pwrStateTrans == PWR_ACT_PDN) {
cmdList.push_back(Command(MemCommand::PUP_ACT, 0, wake_up_tick));
DPRINTF(DRAMPower, "%llu,PUP_ACT,0,%d\n", divCeil(wake_up_tick,
memory.tCK) - memory.timeStampOffset, rank);
} else if (pwrStateTrans == PWR_PRE_PDN) {
cmdList.push_back(Command(MemCommand::PUP_PRE, 0, wake_up_tick));
DPRINTF(DRAMPower, "%llu,PUP_PRE,0,%d\n", divCeil(wake_up_tick,
memory.tCK) - memory.timeStampOffset, rank);
} else if (pwrStateTrans == PWR_SREF) {
cmdList.push_back(Command(MemCommand::SREX, 0, wake_up_tick));
DPRINTF(DRAMPower, "%llu,SREX,0,%d\n", divCeil(wake_up_tick,
memory.tCK) - memory.timeStampOffset, rank);
}
}
void
DRAMCtrl::Rank::processWakeUpEvent()
{
// Should be in a power-down or self-refresh state
assert((pwrState == PWR_ACT_PDN) || (pwrState == PWR_PRE_PDN) ||
(pwrState == PWR_SREF));
// Check current state to determine transition state
if (pwrState == PWR_ACT_PDN) {
// banks still open, transition to PWR_ACT
schedulePowerEvent(PWR_ACT, curTick());
} else {
// transitioning from a precharge power-down or self-refresh state
// banks are closed - transition to PWR_IDLE
schedulePowerEvent(PWR_IDLE, curTick());
}
}
void void
DRAMCtrl::Rank::processPowerEvent() DRAMCtrl::Rank::processPowerEvent()
{ {
assert(curTick() >= pwrStateTick);
// remember where we were, and for how long // remember where we were, and for how long
Tick duration = curTick() - pwrStateTick; Tick duration = curTick() - pwrStateTick;
PowerState prev_state = pwrState; PowerState prev_state = pwrState;
@ -1773,34 +2125,78 @@ DRAMCtrl::Rank::processPowerEvent()
// update the accounting // update the accounting
pwrStateTime[prev_state] += duration; pwrStateTime[prev_state] += duration;
// track to total idle time
if ((prev_state == PWR_PRE_PDN) || (prev_state == PWR_ACT_PDN) ||
(prev_state == PWR_SREF)) {
totalIdleTime += duration;
}
pwrState = pwrStateTrans; pwrState = pwrStateTrans;
pwrStateTick = curTick(); pwrStateTick = curTick();
if (pwrState == PWR_IDLE) { // if rank was refreshing, make sure to start scheduling requests again
DPRINTF(DRAMState, "All banks precharged\n");
// if we were refreshing, make sure we start scheduling requests again
if (prev_state == PWR_REF) { if (prev_state == PWR_REF) {
DPRINTF(DRAMState, "Was refreshing for %llu ticks\n", duration); // bus IDLED prior to REF
assert(pwrState == PWR_IDLE); // counter should be one for refresh command only
assert(outstandingEvents == 1);
// REF complete, decrement count
--outstandingEvents;
// kick things into action again DPRINTF(DRAMState, "Was refreshing for %llu ticks\n", duration);
// if sleeping after refresh
if (pwrState != PWR_IDLE) {
assert((pwrState == PWR_PRE_PDN) || (pwrState == PWR_SREF));
DPRINTF(DRAMState, "Switching to power down state after refreshing"
" rank %d at %llu tick\n", rank, curTick());
}
if (pwrState != PWR_SREF) {
// rank is not available in SREF
// don't transition to IDLE in this case
refreshState = REF_IDLE; refreshState = REF_IDLE;
}
// a request event could be already scheduled by the state // a request event could be already scheduled by the state
// machine of the other rank // machine of the other rank
if (!memory.nextReqEvent.scheduled()) if (!memory.nextReqEvent.scheduled()) {
DPRINTF(DRAM, "Scheduling next request after refreshing rank %d\n",
rank);
schedule(memory.nextReqEvent, curTick()); schedule(memory.nextReqEvent, curTick());
} else { }
assert(prev_state == PWR_ACT); } else if (pwrState == PWR_ACT) {
if (refreshState == REF_PD_EXIT) {
// kick the refresh event loop into action again
assert(prev_state == PWR_ACT_PDN);
// go back to REF event and close banks
refreshState = REF_PRE;
schedule(refreshEvent, curTick());
}
} else if (pwrState == PWR_IDLE) {
DPRINTF(DRAMState, "All banks precharged\n");
if (prev_state == PWR_SREF) {
// set refresh state to REF_SREF_EXIT, ensuring isAvailable
// continues to return false during tXS after SREF exit
// Schedule a refresh which kicks things back into action
// when it finishes
refreshState = REF_SREF_EXIT;
schedule(refreshEvent, curTick() + memory.tXS);
} else {
// if we have a pending refresh, and are now moving to // if we have a pending refresh, and are now moving to
// the idle state, direclty transition to a refresh // the idle state, directly transition to a refresh
if (refreshState == REF_RUN) { if ((refreshState == REF_PRE) || (refreshState == REF_PD_EXIT)) {
// ensure refresh is restarted only after final PRE command.
// do not restart refresh if controller is in an intermediate
// state, after PRE_PDN exit, when banks are IDLE but an
// ACT is scheduled.
if (!activateEvent.scheduled()) {
// there should be nothing waiting at this point // there should be nothing waiting at this point
assert(!powerEvent.scheduled()); assert(!powerEvent.scheduled());
// update the state in zero time and proceed below // update the state in zero time and proceed below
pwrState = PWR_REF; pwrState = PWR_REF;
} else {
// must have PRE scheduled to transition back to IDLE
// and re-kick off refresh
assert(prechargeEvent.scheduled());
}
} }
} }
} }
@ -1810,12 +2206,20 @@ DRAMCtrl::Rank::processPowerEvent()
// scheduling of the next power state transition as well as the // scheduling of the next power state transition as well as the
// following refresh // following refresh
if (pwrState == PWR_REF) { if (pwrState == PWR_REF) {
assert(refreshState == REF_PRE || refreshState == REF_PD_EXIT);
DPRINTF(DRAMState, "Refreshing\n"); DPRINTF(DRAMState, "Refreshing\n");
// kick the refresh event loop into action again, and that // kick the refresh event loop into action again, and that
// in turn will schedule a transition to the idle power // in turn will schedule a transition to the idle power
// state once the refresh is done // state once the refresh is done
assert(refreshState == REF_RUN); if (refreshState == REF_PD_EXIT) {
processRefreshEvent(); // Wait for PD exit timing to complete before issuing REF
schedule(refreshEvent, curTick() + memory.tXP);
} else {
schedule(refreshEvent, curTick());
}
// Banks transitioned to IDLE, start REF
refreshState = REF_START;
} }
} }
@ -1852,6 +2256,9 @@ DRAMCtrl::Rank::updatePowerStats()
refreshEnergy = energy.ref_energy * memory.devicesPerRank; refreshEnergy = energy.ref_energy * memory.devicesPerRank;
actBackEnergy = energy.act_stdby_energy * memory.devicesPerRank; actBackEnergy = energy.act_stdby_energy * memory.devicesPerRank;
preBackEnergy = energy.pre_stdby_energy * memory.devicesPerRank; preBackEnergy = energy.pre_stdby_energy * memory.devicesPerRank;
actPowerDownEnergy = energy.f_act_pd_energy * memory.devicesPerRank;
prePowerDownEnergy = energy.f_pre_pd_energy * memory.devicesPerRank;
selfRefreshEnergy = energy.sref_energy * memory.devicesPerRank;
totalEnergy = energy.total_energy * memory.devicesPerRank; totalEnergy = energy.total_energy * memory.devicesPerRank;
averagePower = rank_power.average_power * memory.devicesPerRank; averagePower = rank_power.average_power * memory.devicesPerRank;
} }
@ -1880,14 +2287,15 @@ DRAMCtrl::Rank::regStats()
using namespace Stats; using namespace Stats;
pwrStateTime pwrStateTime
.init(5) .init(6)
.name(name() + ".memoryStateTime") .name(name() + ".memoryStateTime")
.desc("Time in different power states"); .desc("Time in different power states");
pwrStateTime.subname(0, "IDLE"); pwrStateTime.subname(0, "IDLE");
pwrStateTime.subname(1, "REF"); pwrStateTime.subname(1, "REF");
pwrStateTime.subname(2, "PRE_PDN"); pwrStateTime.subname(2, "SREF");
pwrStateTime.subname(3, "ACT"); pwrStateTime.subname(3, "PRE_PDN");
pwrStateTime.subname(4, "ACT_PDN"); pwrStateTime.subname(4, "ACT");
pwrStateTime.subname(5, "ACT_PDN");
actEnergy actEnergy
.name(name() + ".actEnergy") .name(name() + ".actEnergy")
@ -1917,6 +2325,18 @@ DRAMCtrl::Rank::regStats()
.name(name() + ".preBackEnergy") .name(name() + ".preBackEnergy")
.desc("Energy for precharge background per rank (pJ)"); .desc("Energy for precharge background per rank (pJ)");
actPowerDownEnergy
.name(name() + ".actPowerDownEnergy")
.desc("Energy for active power-down per rank (pJ)");
prePowerDownEnergy
.name(name() + ".prePowerDownEnergy")
.desc("Energy for precharge power-down per rank (pJ)");
selfRefreshEnergy
.name(name() + ".selfRefreshEnergy")
.desc("Energy for self refresh per rank (pJ)");
totalEnergy totalEnergy
.name(name() + ".totalEnergy") .name(name() + ".totalEnergy")
.desc("Total energy per rank (pJ)"); .desc("Total energy per rank (pJ)");
@ -1925,6 +2345,10 @@ DRAMCtrl::Rank::regStats()
.name(name() + ".averagePower") .name(name() + ".averagePower")
.desc("Core power per rank (mW)"); .desc("Core power per rank (mW)");
totalIdleTime
.name(name() + ".totalIdleTime")
.desc("Total Idle time Per DRAM Rank");
registerDumpCallback(new RankDumpCallback(this)); registerDumpCallback(new RankDumpCallback(this));
} }
void void
@ -2215,11 +2639,22 @@ DRAMCtrl::drain()
" resp: %d\n", writeQueue.size(), readQueue.size(), " resp: %d\n", writeQueue.size(), readQueue.size(),
respQueue.size()); respQueue.size());
// the only part that is not drained automatically over time // the only queue that is not drained automatically over time
// is the write queue, thus kick things into action if needed // is the write queue, thus kick things into action if needed
if (!writeQueue.empty() && !nextReqEvent.scheduled()) { if (!writeQueue.empty() && !nextReqEvent.scheduled()) {
schedule(nextReqEvent, curTick()); schedule(nextReqEvent, curTick());
} }
// also need to kick off events to exit self-refresh
for (auto r : ranks) {
// force self-refresh exit, which in turn will issue auto-refresh
if (r->pwrState == PWR_SREF) {
DPRINTF(DRAM,"Rank%d: Forcing self-refresh wakeup in drain\n",
r->rank);
r->scheduleWakeUpEvent(tXS);
}
}
return DrainState::Draining; return DrainState::Draining;
} else { } else {
return DrainState::Drained; return DrainState::Drained;

View file

@ -42,6 +42,7 @@
* Neha Agarwal * Neha Agarwal
* Omar Naji * Omar Naji
* Matthias Jung * Matthias Jung
* Wendy Elsasser
*/ */
/** /**
@ -87,6 +88,10 @@
* controllers for future system architecture exploration", * controllers for future system architecture exploration",
* Proc. ISPASS, 2014. If you use this model as part of your research * Proc. ISPASS, 2014. If you use this model as part of your research
* please cite the paper. * please cite the paper.
*
* The low-power functionality implements a staggered powerdown
* similar to that described in "Optimized Active and Power-Down Mode
* Refresh Control in 3D-DRAMs" by Jung et al, VLSI-SoC, 2014.
*/ */
class DRAMCtrl : public AbstractMemory class DRAMCtrl : public AbstractMemory
{ {
@ -140,13 +145,14 @@ class DRAMCtrl : public AbstractMemory
*/ */
enum BusState { enum BusState {
READ = 0, READ = 0,
READ_TO_WRITE,
WRITE, WRITE,
WRITE_TO_READ
}; };
BusState busState; BusState busState;
/* bus state for next request event triggered */
BusState busStateNext;
/** /**
* Simple structure to hold the values needed to keep track of * Simple structure to hold the values needed to keep track of
* commands for DRAMPower * commands for DRAMPower
@ -197,6 +203,82 @@ class DRAMCtrl : public AbstractMemory
}; };
/**
* The power state captures the different operational states of
* the DRAM and interacts with the bus read/write state machine,
* and the refresh state machine.
*
* PWR_IDLE : The idle state in which all banks are closed
* From here can transition to: PWR_REF, PWR_ACT,
* PWR_PRE_PDN
*
* PWR_REF : Auto-refresh state. Will transition when refresh is
* complete based on power state prior to PWR_REF
* From here can transition to: PWR_IDLE, PWR_PRE_PDN,
* PWR_SREF
*
* PWR_SREF : Self-refresh state. Entered after refresh if
* previous state was PWR_PRE_PDN
* From here can transition to: PWR_IDLE
*
* PWR_PRE_PDN : Precharge power down state
* From here can transition to: PWR_REF, PWR_IDLE
*
* PWR_ACT : Activate state in which one or more banks are open
* From here can transition to: PWR_IDLE, PWR_ACT_PDN
*
* PWR_ACT_PDN : Activate power down state
* From here can transition to: PWR_ACT
*/
enum PowerState {
PWR_IDLE = 0,
PWR_REF,
PWR_SREF,
PWR_PRE_PDN,
PWR_ACT,
PWR_ACT_PDN
};
/**
* The refresh state is used to control the progress of the
* refresh scheduling. When normal operation is in progress the
* refresh state is idle. Once tREFI has elasped, a refresh event
* is triggered to start the following STM transitions which are
* used to issue a refresh and return back to normal operation
*
* REF_IDLE : IDLE state used during normal operation
* From here can transition to: REF_DRAIN
*
* REF_SREF_EXIT : Exiting a self-refresh; refresh event scheduled
* after self-refresh exit completes
* From here can transition to: REF_DRAIN
*
* REF_DRAIN : Drain state in which on going accesses complete.
* From here can transition to: REF_PD_EXIT
*
* REF_PD_EXIT : Evaluate pwrState and issue wakeup if needed
* Next state dependent on whether banks are open
* From here can transition to: REF_PRE, REF_START
*
* REF_PRE : Close (precharge) all open banks
* From here can transition to: REF_START
*
* REF_START : Issue refresh command and update DRAMPower stats
* From here can transition to: REF_RUN
*
* REF_RUN : Refresh running, waiting for tRFC to expire
* From here can transition to: REF_IDLE, REF_SREF_EXIT
*/
enum RefreshState {
REF_IDLE = 0,
REF_DRAIN,
REF_PD_EXIT,
REF_SREF_EXIT,
REF_PRE,
REF_START,
REF_RUN
};
/** /**
* Rank class includes a vector of banks. Refresh and Power state * Rank class includes a vector of banks. Refresh and Power state
* machines are defined per rank. Events required to change the * machines are defined per rank. Events required to change the
@ -209,41 +291,6 @@ class DRAMCtrl : public AbstractMemory
private: private:
/**
* The power state captures the different operational states of
* the DRAM and interacts with the bus read/write state machine,
* and the refresh state machine. In the idle state all banks are
* precharged. From there we either go to an auto refresh (as
* determined by the refresh state machine), or to a precharge
* power down mode. From idle the memory can also go to the active
* state (with one or more banks active), and in turn from there
* to active power down. At the moment we do not capture the deep
* power down and self-refresh state.
*/
enum PowerState {
PWR_IDLE = 0,
PWR_REF,
PWR_PRE_PDN,
PWR_ACT,
PWR_ACT_PDN
};
/**
* The refresh state is used to control the progress of the
* refresh scheduling. When normal operation is in progress the
* refresh state is idle. From there, it progresses to the refresh
* drain state once tREFI has passed. The refresh drain state
* captures the DRAM row active state, as it will stay there until
* all ongoing accesses complete. Thereafter all banks are
* precharged, and lastly, the DRAM is refreshed.
*/
enum RefreshState {
REF_IDLE = 0,
REF_DRAIN,
REF_PRE,
REF_RUN
};
/** /**
* A reference to the parent DRAMCtrl instance * A reference to the parent DRAMCtrl instance
*/ */
@ -251,29 +298,20 @@ class DRAMCtrl : public AbstractMemory
/** /**
* Since we are taking decisions out of order, we need to keep * Since we are taking decisions out of order, we need to keep
* track of what power transition is happening at what time, such * track of what power transition is happening at what time
* that we can go back in time and change history. For example, if
* we precharge all banks and schedule going to the idle state, we
* might at a later point decide to activate a bank before the
* transition to idle would have taken place.
*/ */
PowerState pwrStateTrans; PowerState pwrStateTrans;
/** /**
* Current power state. * Previous low-power state, which will be re-entered after refresh.
*/ */
PowerState pwrState; PowerState pwrStatePostRefresh;
/** /**
* Track when we transitioned to the current power state * Track when we transitioned to the current power state
*/ */
Tick pwrStateTick; Tick pwrStateTick;
/**
* current refresh state
*/
RefreshState refreshState;
/** /**
* Keep track of when a refresh is due. * Keep track of when a refresh is due.
*/ */
@ -298,9 +336,30 @@ class DRAMCtrl : public AbstractMemory
*/ */
Stats::Scalar preBackEnergy; Stats::Scalar preBackEnergy;
/*
* Active Power-Down Energy
*/
Stats::Scalar actPowerDownEnergy;
/*
* Precharge Power-Down Energy
*/
Stats::Scalar prePowerDownEnergy;
/*
* self Refresh Energy
*/
Stats::Scalar selfRefreshEnergy;
Stats::Scalar totalEnergy; Stats::Scalar totalEnergy;
Stats::Scalar averagePower; Stats::Scalar averagePower;
/**
* Stat to track total DRAM idle time
*
*/
Stats::Scalar totalIdleTime;
/** /**
* Track time spent in each power state. * Track time spent in each power state.
*/ */
@ -322,11 +381,48 @@ class DRAMCtrl : public AbstractMemory
public: public:
/**
* Current power state.
*/
PowerState pwrState;
/**
* current refresh state
*/
RefreshState refreshState;
/**
* rank is in or transitioning to power-down or self-refresh
*/
bool inLowPowerState;
/** /**
* Current Rank index * Current Rank index
*/ */
uint8_t rank; uint8_t rank;
/**
* Track number of packets in read queue going to this rank
*/
uint32_t readEntries;
/**
* Track number of packets in write queue going to this rank
*/
uint32_t writeEntries;
/**
* Number of ACT, RD, and WR events currently scheduled
* Incremented when a refresh event is started as well
* Used to determine when a low-power state can be entered
*/
uint8_t outstandingEvents;
/**
* delay power-down and self-refresh exit until this requirement is met
*/
Tick wakeUpAllowedAt;
/** /**
* One DRAMPower instance per rank * One DRAMPower instance per rank
*/ */
@ -377,6 +473,10 @@ class DRAMCtrl : public AbstractMemory
/** /**
* Check if the current rank is available for scheduling. * Check if the current rank is available for scheduling.
* Rank will be unavailable if refresh is ongoing.
* This includes refresh events explicitly scheduled from the the
* controller or memory initiated events which will occur during
* self-refresh mode.
* *
* @param Return true if the rank is idle from a refresh point of view * @param Return true if the rank is idle from a refresh point of view
*/ */
@ -391,6 +491,29 @@ class DRAMCtrl : public AbstractMemory
*/ */
bool inPwrIdleState() const { return pwrState == PWR_IDLE; } bool inPwrIdleState() const { return pwrState == PWR_IDLE; }
/**
* Trigger a self-refresh exit if there are entries enqueued
* Exit if there are any read entries regardless of the bus state.
* If we are currently issuing write commands, exit if we have any
* write commands enqueued as well.
* Could expand this in the future to analyze state of entire queue
* if needed.
*
* @return boolean indicating self-refresh exit should be scheduled
*/
bool forceSelfRefreshExit() const {
return (readEntries != 0) ||
((memory.busStateNext == WRITE) && (writeEntries != 0));
}
/**
* Check if the current rank is idle and should enter a low-pwer state
*
* @param Return true if the there are no read commands in Q
* and there are no outstanding events
*/
bool lowPowerEntryReady() const;
/** /**
* Let the rank check if it was waiting for requests to drain * Let the rank check if it was waiting for requests to drain
* to allow it to transition states. * to allow it to transition states.
@ -415,6 +538,27 @@ class DRAMCtrl : public AbstractMemory
*/ */
void computeStats(); void computeStats();
/**
* Schedule a transition to power-down (sleep)
*
* @param pwr_state Power state to transition to
* @param tick Absolute tick when transition should take place
*/
void powerDownSleep(PowerState pwr_state, Tick tick);
/**
* schedule and event to wake-up from power-down or self-refresh
* and update bank timing parameters
*
* @param exit_delay Relative tick defining the delay required between
* low-power exit and the next command
*/
void scheduleWakeUpEvent(Tick exit_delay);
void processWriteDoneEvent();
EventWrapper<Rank, &Rank::processWriteDoneEvent>
writeDoneEvent;
void processActivateEvent(); void processActivateEvent();
EventWrapper<Rank, &Rank::processActivateEvent> EventWrapper<Rank, &Rank::processActivateEvent>
activateEvent; activateEvent;
@ -431,6 +575,10 @@ class DRAMCtrl : public AbstractMemory
EventWrapper<Rank, &Rank::processPowerEvent> EventWrapper<Rank, &Rank::processPowerEvent>
powerEvent; powerEvent;
void processWakeUpEvent();
EventWrapper<Rank, &Rank::processWakeUpEvent>
wakeUpEvent;
}; };
// define the process to compute stats on simulation exit // define the process to compute stats on simulation exit