eventq: new eventq data structure. The new data structure is singly
linked list sorted by time and priority. For things of the same time and priority, a second, circularly linked list maintains the data structure. Events of the same time and priority are now inserted in FIFO order instead of LIFO order. This dramatically improves the performance of systems that schedule multiple events at the same time. The FIFO order version is not preferred to LIFO (because it may cause people to rely on it), but I'm going to commit it anyway and immediately commit the preferred LIFO version on top.
This commit is contained in:
parent
93517dd90c
commit
10df68dd72
2 changed files with 280 additions and 80 deletions
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2000-2005 The Regents of The University of Michigan
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* Copyright (c) 2008 The Hewlett-Packard Development Company
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -35,6 +36,7 @@
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#include <string>
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#include <vector>
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#include "base/hashmap.hh"
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#include "base/misc.hh"
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#include "base/trace.hh"
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#include "cpu/smt.hh"
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@ -55,61 +57,140 @@ EventQueue mainEventQueue("MainEventQueue");
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Counter Event::instanceCounter = 0;
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#endif
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inline void
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insertBefore(Event *event, Event *curr)
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{
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// Either way, event will be the last element in the 'in bin' list
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// which is the pointer we need in order to look into the list, so
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// we need to insert that into the bin list.
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if (!curr || *event < *curr) {
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// Insert the event before the current list since it is in the future.
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event->nextBin = curr;
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// We need to create a new 'in bin' list
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event->nextInBin = event;
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} else {
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// Since we're on the correct list, we need to point to the next list
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event->nextBin = curr->nextBin; // curr->nextBin can now become stale
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// Insert event at the end of the 'nextInBin' curr is the last
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// element on the 'in bin' list and curr->nextInBin is the first
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event->nextInBin = curr->nextInBin; // event->nextInBin needs to
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// point to the first
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curr->nextInBin = event; // curr->nextInBin is now second to last
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}
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}
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void
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EventQueue::insert(Event *event)
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{
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if (head == NULL || event->when() < head->when() ||
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(event->when() == head->when() &&
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event->priority() <= head->priority())) {
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event->next = head;
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// Deal with the head case
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if (!head || *event <= *head) {
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insertBefore(event, head);
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head = event;
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} else {
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Event *prev = head;
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Event *curr = head->next;
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return;
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}
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while (curr) {
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if (event->when() <= curr->when() &&
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(event->when() < curr->when() ||
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event->priority() <= curr->priority()))
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break;
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// Figure out either which 'in bin' list we are on, or where a new list
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// needs to be inserted
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Event *curr = head;
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Event *next = head->nextBin;
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while (next && *next < *event) {
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curr = next;
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next = next->nextBin;
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}
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insertBefore(event, next);
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curr->nextBin = event; // all nextBin pointers on the curr
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// 'in bin' list are now stale
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}
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inline Event *
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removeItem(Event *event, Event *last)
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{
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Event *prev = last;
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Event *curr = last->nextInBin;
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while (event != curr) {
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if (curr == last)
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panic("event not found!");
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prev = curr;
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curr = curr->next;
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curr = curr->nextInBin;
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}
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event->next = curr;
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prev->next = event;
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}
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// If this was the only item in this list, we're done.
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if (prev == curr)
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return NULL;
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// remove curr from the 'in bin' list since it's what we're looking for
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prev->nextInBin = curr->nextInBin;
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// If we didn't remove the last item, we're done
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if (curr != last)
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return last;
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// if we removed the last item, the new last item is prev
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// fix it up since it might be stale and return it
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prev->nextBin = last->nextBin;
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return prev;
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}
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void
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EventQueue::remove(Event *event)
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{
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if (head == NULL)
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return;
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panic("event not found!");
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if (head == event){
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head = event->next;
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// deal with an event on the head's 'in bin' list (event has the same
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// time as the head)
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if (*head == *event) {
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head = removeItem(event, head);
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if (!head)
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head = event->nextBin;
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return;
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}
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// Find the 'in bin' list that this event belongs on
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Event *prev = head;
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Event *curr = head->next;
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while (curr && curr != event) {
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Event *curr = head->nextBin;
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while (curr && *curr < *event) {
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prev = curr;
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curr = curr->next;
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curr = curr->nextBin;
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}
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if (curr == event)
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prev->next = curr->next;
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if (!curr || *curr != *event)
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panic("event not found!");
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// curr points to the last item of the the correct 'in bin' list, when
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// we remove an item, it returns the new last item (which may be
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// unchanged)
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Event *last = removeItem(event, curr);
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if (!last) {
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// The current item was removed, so we need to fix the bin list
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prev->nextBin = curr->nextBin;
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} else if (last != curr) {
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// We have a new last item, so we need to update the bin list
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prev->nextBin = last;
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}
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}
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Event *
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EventQueue::serviceOne()
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{
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Event *event = head;
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// grab the first element
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Event *event = head->nextInBin;
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event->clearFlags(Event::Scheduled);
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head = event->next;
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if (head == event) {
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// this was the only element on the 'in bin' list, so get rid of
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// the 'in bin' list and point to the next bin list
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head = event->nextBin;
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} else {
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// maintain head->nextInBin as the first element
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head->nextInBin = event->nextInBin;
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}
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// handle action
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if (!event->squashed()) {
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return NULL;
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}
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void
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Event::serialize(std::ostream &os)
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{
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SERIALIZE_ENUM(_flags);
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}
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void
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Event::unserialize(Checkpoint *cp, const string §ion)
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{
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std::list<Event *> eventPtrs;
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int numEvents = 0;
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Event *event = head;
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while (event) {
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if (event->getFlags(Event::AutoSerialize)) {
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eventPtrs.push_back(event);
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paramOut(os, csprintf("event%d", numEvents++), event->name());
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Event *nextBin = head;
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while (nextBin) {
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Event *nextInBin = nextBin->nextInBin;
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do {
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if (nextInBin->getFlags(Event::AutoSerialize)) {
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eventPtrs.push_back(nextInBin);
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paramOut(os, csprintf("event%d", numEvents++),
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nextInBin->name());
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}
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event = event->next;
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nextInBin = nextInBin->nextInBin;
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} while (nextInBin != nextBin);
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nextBin = nextBin->nextBin;
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}
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SERIALIZE_SCALAR(numEvents);
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cprintf("EventQueue Dump (cycle %d)\n", curTick);
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cprintf("------------------------------------------------------------\n");
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m5::hash_map<long, bool> map;
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if (empty())
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cprintf("<No Events>\n");
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else {
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Event *event = head;
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while (event) {
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event->dump();
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event = event->next;
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Event *nextBin = head;
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while (nextBin) {
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Event *nextInBin = nextBin;
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if (map[reinterpret_cast<long>(nextInBin)])
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break;
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map[reinterpret_cast<long>(nextInBin)] = true;
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do {
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nextInBin = nextInBin->nextInBin;
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nextInBin->dump();
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} while (nextInBin != nextBin);
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nextBin = nextBin->nextBin;
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}
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}
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cprintf("============================================================\n");
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}
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bool
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EventQueue::debugVerify() const
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{
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m5::hash_map<long, bool> map;
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Tick time = 0;
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short priority = 0;
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Event *nextBin = head;
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while (nextBin) {
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Event *nextInBin = nextBin->nextInBin;
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do {
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if (nextInBin->when() < time) {
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cprintf("time goes backwards!");
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nextInBin->dump();
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return false;
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} else if (nextInBin->when() == time &&
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nextInBin->priority() < priority) {
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cprintf("priority inverted!");
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nextInBin->dump();
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return false;
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}
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if (map[reinterpret_cast<long>(nextInBin)]) {
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cprintf("Node already seen");
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nextInBin->dump();
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return false;
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}
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map[reinterpret_cast<long>(nextInBin)] = true;
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time = nextInBin->when();
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priority = nextInBin->priority();
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nextInBin = nextInBin->nextInBin;
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} while (nextInBin != nextBin);
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nextBin = nextBin->nextBin;
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}
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return true;
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}
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void
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dumpMainQueue()
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{
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friend class EventQueue;
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private:
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Event *next;
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// The event queue is now a linked list of linked lists. The
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// 'nextBin' pointer is to find the bin, where a bin is defined as
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// when+priority. All events in the same bin will be stored in a
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// second circularly linked list maintained by the 'nextInBin'
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// pointer. The list will be accessed in FIFO order. The end
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// result is that the insert/removal in 'nextBin' is
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// linear/constant, and the lookup/removal in 'nextInBin' is
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// constant/constant. Hopefully this is a significant improvement
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// over the current fully linear insertion.
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Event *nextBin;
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Event *nextInBin;
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friend void insertBefore(Event *event, Event *curr);
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friend Event *removeItem(Event *event, Event *last);
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/// queue to which this event belongs (though it may or may not be
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/// scheduled on this queue yet)
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Tick whenCreated; //!< time created
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Tick whenScheduled; //!< time scheduled
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#endif
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protected:
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void
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setWhen(Tick when)
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{
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_when = when;
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#ifdef DEBUG_EVENTQ
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whenScheduled = curTick;
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#endif
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}
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protected:
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enum Flags {
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None = 0x0,
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* @param queue that the event gets scheduled on
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*/
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Event(EventQueue *q, Priority p = Default_Pri)
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: next(NULL), _queue(q), _priority(p), _flags(None)
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: nextBin(NULL), nextInBin(NULL), _queue(q), _priority(p), _flags(None)
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{
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#ifndef NDEBUG
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instance = ++instanceCounter;
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virtual const std::string name() const { return objName; }
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// schedule the given event on this queue
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void schedule(Event *ev);
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void schedule(Event *ev, Tick when);
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void deschedule(Event *ev);
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void reschedule(Event *ev);
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void reschedule(Event *ev, Tick when);
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Tick nextTick() const { return head->when(); }
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Event *serviceOne();
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Tick nextEventTime() { return empty() ? curTick : head->when(); }
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bool debugVerify() const;
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virtual void serialize(std::ostream &os);
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virtual void unserialize(Checkpoint *cp, const std::string §ion);
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};
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@ -396,53 +422,77 @@ class EventQueue : public Serializable
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// schedule at specified time (place on event queue specified via
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// constructor)
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inline void
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Event::schedule(Tick t)
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Event::schedule(Tick when)
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{
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assert(!scheduled());
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assert(t >= curTick);
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setFlags(Scheduled);
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#ifdef DEBUG_EVENTQ
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whenScheduled = curTick;
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#endif
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_when = t;
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_queue->schedule(this);
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_queue->schedule(this, when);
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}
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inline void
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Event::deschedule()
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{
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assert(scheduled());
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clearFlags(Squashed);
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clearFlags(Scheduled);
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_queue->deschedule(this);
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}
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inline void
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Event::reschedule(Tick t, bool always)
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Event::reschedule(Tick when, bool always)
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{
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assert(scheduled() || always);
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assert(t >= curTick);
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#ifdef DEBUG_EVENTQ
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whenScheduled = curTick;
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#endif
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_when = t;
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if (scheduled()) {
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clearFlags(Squashed);
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_queue->reschedule(this);
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_queue->reschedule(this, when);
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} else {
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setFlags(Scheduled);
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_queue->schedule(this);
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assert(always);
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_queue->schedule(this, when);
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}
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}
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inline bool
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operator<(const Event &l, const Event &r)
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{
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return l.when() < r.when() ||
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(l.when() == r.when() && l.priority() < r.priority());
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}
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inline bool
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operator>(const Event &l, const Event &r)
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{
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return l.when() > r.when() ||
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(l.when() == r.when() && l.priority() > r.priority());
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}
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inline bool
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operator<=(const Event &l, const Event &r)
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{
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return l.when() < r.when() ||
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(l.when() == r.when() && l.priority() <= r.priority());
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}
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inline bool
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operator>=(const Event &l, const Event &r)
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{
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return l.when() > r.when() ||
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(l.when() == r.when() && l.priority() >= r.priority());
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}
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inline bool
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operator==(const Event &l, const Event &r)
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{
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return l.when() == r.when() && l.priority() == r.priority();
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}
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inline bool
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operator!=(const Event &l, const Event &r)
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{
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return l.when() != r.when() || l.priority() != r.priority();
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}
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inline void
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EventQueue::schedule(Event *event)
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EventQueue::schedule(Event *event, Tick when)
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{
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assert(when >= curTick);
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assert(!event->scheduled());
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event->setWhen(when);
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insert(event);
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event->setFlags(Event::Scheduled);
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if (DTRACE(Event))
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event->trace("scheduled");
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}
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|
@ -450,19 +500,31 @@ EventQueue::schedule(Event *event)
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inline void
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EventQueue::deschedule(Event *event)
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{
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assert(event->scheduled());
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remove(event);
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if (DTRACE(Event))
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event->trace("descheduled");
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event->clearFlags(Event::Squashed);
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event->clearFlags(Event::Scheduled);
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if (event->getFlags(Event::AutoDelete))
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delete event;
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if (DTRACE(Event))
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event->trace("descheduled");
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}
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inline void
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EventQueue::reschedule(Event *event)
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EventQueue::reschedule(Event *event, Tick when)
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{
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assert(when >= curTick);
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assert(event->scheduled());
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remove(event);
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event->setWhen(when);
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insert(event);
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event->clearFlags(Event::Squashed);
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if (DTRACE(Event))
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event->trace("rescheduled");
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}
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Reference in a new issue