Fixed up some types and const placement, and added signed bitfields that sign extend themselves.

--HG--
extra : convert_revision : 84bda8fc14f9a6f7dc7982c9aeb15bf688457706
This commit is contained in:
Gabe Black 2007-03-20 11:40:30 +00:00
parent e7b015cee1
commit 076fd9a707

View file

@ -182,13 +182,13 @@ namespace BitfieldBackend
class Bitfield : public BitfieldBase<Type>
{
public:
operator const Type ()
operator uint64_t () const
{
return this->getBits(first, last);
}
const Type
operator=(const Type & _data)
uint64_t
operator=(const uint64_t _data)
{
this->setBits(first, last, _data);
return _data;
@ -204,8 +204,8 @@ namespace BitfieldBackend
class BitfieldRO : public Bitfield<first, last>
{
private:
const Type
operator=(const Type & _data);
uint64_t
operator=(const uint64_t _data);
};
//Similar to the above, but only allows writing.
@ -213,19 +213,70 @@ namespace BitfieldBackend
class BitfieldWO : public Bitfield<first, last>
{
private:
operator const Type ();
operator uint64_t () const;
public:
const Type operator=(const Type & _data)
using Bitfield<first, last>::operator=;
};
};
//This class contains all the "regular" bitfield classes. It is inherited
//by all BitUnions which give them access to those types.
template<class Type>
class SignedBitfieldTypes
{
protected:
//This class implements ordinary bitfields, that is a span of bits
//who's msb is "first", and who's lsb is "last".
template<int first, int last=first>
class SignedBitfield : public BitfieldBase<Type>
{
public:
operator int64_t () const
{
*((Bitfield<first, last> *)this) = _data;
return sext<first - last + 1>(this->getBits(first, last));
}
int64_t
operator=(const int64_t _data)
{
this->setBits(first, last, _data);
return _data;
}
};
//A class which specializes the above so that it can only be read
//from. This is accomplished explicitly making sure the assignment
//operator is blocked. The conversion operator is carried through
//inheritance. This will unfortunately need to be copied into each
//bitfield type due to limitations with how templates work
template<int first, int last=first>
class SignedBitfieldRO : public SignedBitfield<first, last>
{
private:
int64_t
operator=(const int64_t _data);
};
//Similar to the above, but only allows writing.
template<int first, int last=first>
class SignedBitfieldWO : public SignedBitfield<first, last>
{
private:
operator int64_t () const;
public:
int64_t operator=(const int64_t _data)
{
*((SignedBitfield<first, last> *)this) = _data;
return _data;
}
};
};
template<class Type>
class BitfieldTypes : public RegularBitfieldTypes<Type>
class BitfieldTypes : public RegularBitfieldTypes<Type>,
public SignedBitfieldTypes<Type>
{};
//When a BitUnion is set up, an underlying class is created which holds
@ -238,25 +289,26 @@ namespace BitfieldBackend
class BitUnionOperators : public Base
{
public:
operator const Type ()
operator Type () const
{
return Base::__data;
}
const Type
Type
operator=(const Type & _data)
{
Base::__data = _data;
return _data;
}
bool
operator<(const Base & base)
operator<(const Base & base) const
{
return Base::__data < base.__data;
}
bool
operator==(const Base & base)
operator==(const Base & base) const
{
return Base::__data == base.__data;
}
@ -333,6 +385,11 @@ namespace BitfieldBackend
#define SubBitUnion(name, first, last) \
__SubBitUnion(Bitfield, first, last, name)
//Regular bitfields
//These define macros for read/write regular bitfield based subbitfields.
#define SignedSubBitUnion(name, first, last) \
__SubBitUnion(SignedBitfield, first, last, name)
//Use this to define an arbitrary type overlayed with bitfields.
#define BitUnion(type, name) __BitUnion(type, name)