191 lines
6.6 KiB
C++
191 lines
6.6 KiB
C++
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/*
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* Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer;
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* redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution;
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* neither the name of the copyright holders nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "PersistentTable.hh"
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#include "NetDest.h"
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#include "Map.h"
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#include "Address.h"
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#include "AbstractChip.h"
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#include "util.h"
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// randomize so that handoffs are not locality-aware
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// int persistent_randomize[] = {0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15};
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// int persistent_randomize[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
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class PersistentTableEntry {
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public:
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NetDest m_starving;
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NetDest m_marked;
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NetDest m_request_to_write;
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};
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PersistentTable::PersistentTable(AbstractChip* chip_ptr, int version)
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{
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m_chip_ptr = chip_ptr;
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m_map_ptr = new Map<Address, PersistentTableEntry>;
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m_version = version;
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}
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PersistentTable::~PersistentTable()
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{
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delete m_map_ptr;
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m_map_ptr = NULL;
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m_chip_ptr = NULL;
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}
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void PersistentTable::persistentRequestLock(const Address& address, MachineID locker, AccessType type)
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{
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// if (locker == m_chip_ptr->getID() )
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// cout << "Chip " << m_chip_ptr->getID() << ": " << llocker << " requesting lock for " << address << endl;
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// MachineID locker = (MachineID) persistent_randomize[llocker];
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assert(address == line_address(address));
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if (!m_map_ptr->exist(address)) {
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// Allocate if not present
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PersistentTableEntry entry;
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entry.m_starving.add(locker);
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if (type == AccessType_Write) {
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entry.m_request_to_write.add(locker);
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}
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m_map_ptr->add(address, entry);
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} else {
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PersistentTableEntry& entry = m_map_ptr->lookup(address);
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assert(!(entry.m_starving.isElement(locker))); // Make sure we're not already in the locked set
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entry.m_starving.add(locker);
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if (type == AccessType_Write) {
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entry.m_request_to_write.add(locker);
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}
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assert(entry.m_marked.isSubset(entry.m_starving));
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}
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}
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void PersistentTable::persistentRequestUnlock(const Address& address, MachineID unlocker)
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{
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// if (unlocker == m_chip_ptr->getID() )
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// cout << "Chip " << m_chip_ptr->getID() << ": " << uunlocker << " requesting unlock for " << address << endl;
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// MachineID unlocker = (MachineID) persistent_randomize[uunlocker];
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assert(address == line_address(address));
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assert(m_map_ptr->exist(address));
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PersistentTableEntry& entry = m_map_ptr->lookup(address);
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assert(entry.m_starving.isElement(unlocker)); // Make sure we're in the locked set
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assert(entry.m_marked.isSubset(entry.m_starving));
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entry.m_starving.remove(unlocker);
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entry.m_marked.remove(unlocker);
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entry.m_request_to_write.remove(unlocker);
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assert(entry.m_marked.isSubset(entry.m_starving));
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// Deallocate if empty
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if (entry.m_starving.isEmpty()) {
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assert(entry.m_marked.isEmpty());
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m_map_ptr->erase(address);
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}
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}
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bool PersistentTable::okToIssueStarving(const Address& address) const
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{
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assert(address == line_address(address));
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if (!m_map_ptr->exist(address)) {
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return true; // No entry present
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} else if (m_map_ptr->lookup(address).m_starving.isElement( (MachineID) {MachineType_L1Cache, m_version})) {
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return false; // We can't issue another lockdown until are previous unlock has occurred
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} else {
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return (m_map_ptr->lookup(address).m_marked.isEmpty());
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}
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}
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MachineID PersistentTable::findSmallest(const Address& address) const
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{
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assert(address == line_address(address));
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assert(m_map_ptr->exist(address));
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const PersistentTableEntry& entry = m_map_ptr->lookup(address);
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// cout << "Node " << m_chip_ptr->getID() << " returning " << persistent_randomize[entry.m_starving.smallestElement()] << " for findSmallest(" << address << ")" << endl;
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// return (MachineID) persistent_randomize[entry.m_starving.smallestElement()];
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return (MachineID) { MachineType_L1Cache, entry.m_starving.smallestElement() };
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}
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AccessType PersistentTable::typeOfSmallest(const Address& address) const
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{
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assert(address == line_address(address));
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assert(m_map_ptr->exist(address));
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const PersistentTableEntry& entry = m_map_ptr->lookup(address);
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if (entry.m_request_to_write.isElement((MachineID) {MachineType_L1Cache, entry.m_starving.smallestElement()})) {
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return AccessType_Write;
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} else {
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return AccessType_Read;
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}
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}
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void PersistentTable::markEntries(const Address& address)
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{
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assert(address == line_address(address));
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if (m_map_ptr->exist(address)) {
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PersistentTableEntry& entry = m_map_ptr->lookup(address);
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assert(entry.m_marked.isEmpty()); // None should be marked
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entry.m_marked = entry.m_starving; // Mark all the nodes currently in the table
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}
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}
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bool PersistentTable::isLocked(const Address& address) const
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{
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assert(address == line_address(address));
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// If an entry is present, it must be locked
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return (m_map_ptr->exist(address));
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}
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int PersistentTable::countStarvingForAddress(const Address& address) const
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{
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if (m_map_ptr->exist(address)) {
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PersistentTableEntry& entry = m_map_ptr->lookup(address);
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return (entry.m_starving.count());
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}
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else {
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return 0;
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}
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}
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int PersistentTable::countReadStarvingForAddress(const Address& address) const
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{
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int count = 0;
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if (m_map_ptr->exist(address)) {
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PersistentTableEntry& entry = m_map_ptr->lookup(address);
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return (entry.m_starving.count() - entry.m_request_to_write.count());
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}
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else {
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return 0;
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}
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}
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