gem5/src/dev/virtio/base.cc

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/*
* Copyright (c) 2014, 2016 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Andreas Sandberg
*/
#include "dev/virtio/base.hh"
#include "debug/VIO.hh"
#include "params/VirtIODeviceBase.hh"
#include "params/VirtIODummyDevice.hh"
VirtDescriptor::VirtDescriptor(PortProxy &_memProxy, VirtQueue &_queue,
Index descIndex)
: memProxy(&_memProxy), queue(&_queue), _index(descIndex),
desc{0, 0, 0, 0}
{
}
VirtDescriptor::VirtDescriptor(VirtDescriptor &&other) noexcept
{
*this = std::forward<VirtDescriptor>(other);
}
VirtDescriptor::~VirtDescriptor() noexcept
{
}
VirtDescriptor &
VirtDescriptor::operator=(VirtDescriptor &&rhs) noexcept
{
memProxy = std::move(rhs.memProxy);
queue = std::move(rhs.queue);
_index = std::move(rhs._index);
desc = std::move(rhs.desc);
return *this;
}
void
VirtDescriptor::update()
{
const Addr vq_addr(queue->getAddress());
// Check if the queue has been initialized yet
if (vq_addr == 0)
return;
assert(_index < queue->getSize());
const Addr desc_addr(vq_addr + sizeof(desc) * _index);
vring_desc guest_desc;
memProxy->readBlob(desc_addr, (uint8_t *)&guest_desc, sizeof(guest_desc));
desc = vtoh_legacy(guest_desc);
DPRINTF(VIO,
"VirtDescriptor(%i): Addr: 0x%x, Len: %i, Flags: 0x%x, "
"Next: 0x%x\n",
_index, desc.addr, desc.len, desc.flags, desc.next);
}
void
VirtDescriptor::updateChain()
{
VirtDescriptor *desc(this);
do {
desc->update();
} while ((desc = desc->next()) != NULL && desc != this);
if (desc == this)
panic("Loop in descriptor chain!\n");
}
void
VirtDescriptor::dump() const
{
if (!DTRACE(VIO))
return;
DPRINTF(VIO, "Descriptor[%i]: "
"Addr: 0x%x, Len: %i, Flags: 0x%x, Next: 0x%x\n",
_index, desc.addr, desc.len, desc.flags, desc.next);
if (isIncoming()) {
uint8_t data[desc.len];
read(0, data, desc.len);
DDUMP(VIO, data, desc.len);
}
}
void
VirtDescriptor::dumpChain() const
{
if (!DTRACE(VIO))
return;
const VirtDescriptor *desc(this);
do {
desc->dump();
} while ((desc = desc->next()) != NULL);
}
VirtDescriptor *
VirtDescriptor::next() const
{
if (hasNext()) {
return queue->getDescriptor(desc.next);
} else {
return NULL;
}
}
void
VirtDescriptor::read(size_t offset, uint8_t *dst, size_t size) const
{
DPRINTF(VIO, "VirtDescriptor(%p, 0x%x, %i)::read: offset: %i, dst: 0x%x, size: %i\n",
this, desc.addr, desc.len, offset, (long)dst, size);
assert(size <= desc.len - offset);
if (!isIncoming())
panic("Trying to read from outgoing buffer\n");
memProxy->readBlob(desc.addr + offset, dst, size);
}
void
VirtDescriptor::write(size_t offset, const uint8_t *src, size_t size)
{
DPRINTF(VIO, "VirtDescriptor(%p, 0x%x, %i)::write: offset: %i, src: 0x%x, size: %i\n",
this, desc.addr, desc.len, offset, (long)src, size);
assert(size <= desc.len - offset);
if (!isOutgoing())
panic("Trying to write to incoming buffer\n");
memProxy->writeBlob(desc.addr + offset, const_cast<uint8_t *>(src), size);
}
void
VirtDescriptor::chainRead(size_t offset, uint8_t *dst, size_t size) const
{
const VirtDescriptor *desc(this);
const size_t full_size(size);
do {
if (offset < desc->size()) {
const size_t chunk_size(std::min(desc->size() - offset, size));
desc->read(offset, dst, chunk_size);
dst += chunk_size;
size -= chunk_size;
offset = 0;
} else {
offset -= desc->size();
}
} while ((desc = desc->next()) != NULL && desc->isIncoming() && size > 0);
if (size != 0) {
panic("Failed to read %i bytes from chain of %i bytes @ offset %i\n",
full_size, chainSize(), offset);
}
}
void
VirtDescriptor::chainWrite(size_t offset, const uint8_t *src, size_t size)
{
VirtDescriptor *desc(this);
const size_t full_size(size);
do {
if (offset < desc->size()) {
const size_t chunk_size(std::min(desc->size() - offset, size));
desc->write(offset, src, chunk_size);
src += chunk_size;
size -= chunk_size;
offset = 0;
} else {
offset -= desc->size();
}
} while ((desc = desc->next()) != NULL && size > 0);
if (size != 0) {
panic("Failed to write %i bytes into chain of %i bytes @ offset %i\n",
full_size, chainSize(), offset);
}
}
size_t
VirtDescriptor::chainSize() const
{
size_t size(0);
const VirtDescriptor *desc(this);
do {
size += desc->size();
} while ((desc = desc->next()) != NULL);
return size;
}
VirtQueue::VirtQueue(PortProxy &proxy, uint16_t size)
: _size(size), _address(0), memProxy(proxy),
avail(proxy, size), used(proxy, size),
_last_avail(0)
{
descriptors.reserve(_size);
for (int i = 0; i < _size; ++i)
descriptors.emplace_back(proxy, *this, i);
}
void
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-07-07 10:51:03 +02:00
VirtQueue::serialize(CheckpointOut &cp) const
{
SERIALIZE_SCALAR(_address);
SERIALIZE_SCALAR(_last_avail);
}
void
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-07-07 10:51:03 +02:00
VirtQueue::unserialize(CheckpointIn &cp)
{
Addr addr_in;
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-07-07 10:51:03 +02:00
paramIn(cp, "_address", addr_in);
UNSERIALIZE_SCALAR(_last_avail);
// Use the address setter to ensure that the ring buffer addresses
// are updated as well.
setAddress(addr_in);
}
void
VirtQueue::setAddress(Addr address)
{
const Addr addr_avail(address + _size * sizeof(struct vring_desc));
const Addr addr_avail_end(addr_avail + sizeof(struct vring_avail) +
_size * sizeof(uint16_t));
const Addr addr_used((addr_avail_end + sizeof(uint16_t) +
(ALIGN_SIZE - 1)) & ~(ALIGN_SIZE - 1));
_address = address;
avail.setAddress(addr_avail);
used.setAddress(addr_used);
}
VirtDescriptor *
VirtQueue::consumeDescriptor()
{
avail.read();
DPRINTF(VIO, "consumeDescriptor: _last_avail: %i, avail.idx: %i (->%i)\n",
_last_avail, avail.header.index,
avail.ring[_last_avail % used.ring.size()]);
if (_last_avail == avail.header.index)
return NULL;
VirtDescriptor::Index index(avail.ring[_last_avail % used.ring.size()]);
++_last_avail;
VirtDescriptor *d(&descriptors[index]);
d->updateChain();
return d;
}
void
VirtQueue::produceDescriptor(VirtDescriptor *desc, uint32_t len)
{
used.readHeader();
DPRINTF(VIO, "produceDescriptor: dscIdx: %i, len: %i, used.idx: %i\n",
desc->index(), len, used.header.index);
struct vring_used_elem &e(used.ring[used.header.index % used.ring.size()]);
e.id = desc->index();
e.len = len;
used.header.index += 1;
used.write();
}
void
VirtQueue::dump() const
{
if (!DTRACE(VIO))
return;
for (const VirtDescriptor &d : descriptors)
d.dump();
}
void
VirtQueue::onNotify()
{
DPRINTF(VIO, "onNotify\n");
// Consume all pending descriptors from the input queue.
VirtDescriptor *d;
while ((d = consumeDescriptor()) != NULL)
onNotifyDescriptor(d);
}
VirtIODeviceBase::VirtIODeviceBase(Params *params, DeviceId id,
size_t config_size, FeatureBits features)
: SimObject(params),
guestFeatures(0),
deviceId(id), configSize(config_size), deviceFeatures(features),
_deviceStatus(0), _queueSelect(0),
transKick(NULL)
{
}
VirtIODeviceBase::~VirtIODeviceBase()
{
}
void
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-07-07 10:51:03 +02:00
VirtIODeviceBase::serialize(CheckpointOut &cp) const
{
SERIALIZE_SCALAR(guestFeatures);
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-07-07 10:51:03 +02:00
SERIALIZE_SCALAR(_deviceStatus);
SERIALIZE_SCALAR(_queueSelect);
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-07-07 10:51:03 +02:00
for (QueueID i = 0; i < _queues.size(); ++i)
_queues[i]->serializeSection(cp, csprintf("_queues.%i", i));
}
void
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-07-07 10:51:03 +02:00
VirtIODeviceBase::unserialize(CheckpointIn &cp)
{
UNSERIALIZE_SCALAR(guestFeatures);
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-07-07 10:51:03 +02:00
UNSERIALIZE_SCALAR(_deviceStatus);
UNSERIALIZE_SCALAR(_queueSelect);
for (QueueID i = 0; i < _queues.size(); ++i)
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-07-07 10:51:03 +02:00
_queues[i]->unserializeSection(cp, csprintf("_queues.%i", i));
}
void
VirtIODeviceBase::reset()
{
_queueSelect = 0;
guestFeatures = 0;
_deviceStatus = 0;
for (QueueID i = 0; i < _queues.size(); ++i)
_queues[i]->setAddress(0);
}
void
VirtIODeviceBase::onNotify(QueueID idx)
{
DPRINTF(VIO, "onNotify: idx: %i\n", idx);
if (idx >= _queues.size()) {
panic("Guest tried to notify queue (%i), but only %i "
"queues registered.\n",
idx, _queues.size());
}
_queues[idx]->onNotify();
}
void
VirtIODeviceBase::setGuestFeatures(FeatureBits features)
{
DPRINTF(VIO, "Setting guest features: 0x%x\n", features);
if (~deviceFeatures & features) {
panic("Guest tried to enable unsupported features:\n"
"Device features: 0x%x\n"
"Requested features: 0x%x\n",
deviceFeatures, features);
}
guestFeatures = features;
}
void
VirtIODeviceBase::setDeviceStatus(DeviceStatus status)
{
_deviceStatus = status;
DPRINTF(VIO, "ACK: %i, DRIVER: %i, DRIVER_OK: %i, FAILED: %i\n",
status.acknowledge, status.driver, status.driver_ok, status.failed);
if (status == 0)
reset();
}
void
VirtIODeviceBase::readConfig(PacketPtr pkt, Addr cfgOffset)
{
panic("Unhandled device config read (offset: 0x%x).\n", cfgOffset);
}
void
VirtIODeviceBase::writeConfig(PacketPtr pkt, Addr cfgOffset)
{
panic("Unhandled device config write (offset: 0x%x).\n", cfgOffset);
}
void
VirtIODeviceBase::readConfigBlob(PacketPtr pkt, Addr cfgOffset, const uint8_t *cfg)
{
const unsigned size(pkt->getSize());
if (cfgOffset + size > configSize)
panic("Config read out of bounds.\n");
pkt->makeResponse();
pkt->setData(const_cast<uint8_t *>(cfg) + cfgOffset);
}
void
VirtIODeviceBase::writeConfigBlob(PacketPtr pkt, Addr cfgOffset, uint8_t *cfg)
{
const unsigned size(pkt->getSize());
if (cfgOffset + size > configSize)
panic("Config write out of bounds.\n");
pkt->makeResponse();
pkt->writeData((uint8_t *)cfg + cfgOffset);
}
const VirtQueue &
VirtIODeviceBase::getCurrentQueue() const
{
if (_queueSelect >= _queues.size())
panic("Guest tried to access non-existing VirtQueue (%i).\n", _queueSelect);
return *_queues[_queueSelect];
}
VirtQueue &
VirtIODeviceBase::getCurrentQueue()
{
if (_queueSelect >= _queues.size())
panic("Guest tried to access non-existing VirtQueue (%i).\n", _queueSelect);
return *_queues[_queueSelect];
}
void
VirtIODeviceBase::setQueueAddress(uint32_t address)
{
getCurrentQueue().setAddress(address * VirtQueue::ALIGN_SIZE);
}
uint32_t
VirtIODeviceBase::getQueueAddress() const
{
Addr address(getCurrentQueue().getAddress());
assert(!(address & ((1 >> VirtQueue::ALIGN_BITS) - 1)));
return address >> VirtQueue::ALIGN_BITS;
}
void
VirtIODeviceBase::registerQueue(VirtQueue &queue)
{
_queues.push_back(&queue);
}
VirtIODummyDevice::VirtIODummyDevice(VirtIODummyDeviceParams *params)
: VirtIODeviceBase(params, ID_INVALID, 0, 0)
{
}
VirtIODummyDevice *
VirtIODummyDeviceParams::create()
{
return new VirtIODummyDevice(this);
}