gem5/src/mem/ruby/network/simple/Topology.hh

130 lines
4.5 KiB
C++
Raw Normal View History

/*
* Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Topology.hh
*
* Description: The topology here is configurable; it can be a hierachical
* (default one) or a 2D torus or a 2D torus with half switches
* killed. I think all input port has a
* one-input-one-output switch connected just to control and
* bandwidth, since we don't control bandwidth on input ports.
* Basically, the class has a vector of nodes and edges. First
* 2*m_nodes elements in the node vector are input and output
* ports. Edges are represented in two vectors of src and dest
* nodes. All edges have latency.
*
* $Id$
*
* */
#ifndef TOPOLOGY_H
#define TOPOLOGY_H
#include "mem/ruby/common/Global.hh"
#include "mem/gems_common/Vector.hh"
#include "mem/ruby/system/NodeID.hh"
class Network;
class NetDest;
typedef Vector < Vector <int> > Matrix;
class Topology {
public:
// Constructors
// Topology(Network* network_ptr, int number_of_nodes);
Topology(const string & name);
// Destructor
virtual ~Topology() {}
virtual void init(const vector<string> & argv);
// Public Methods
void makeTopology();
int numSwitches() const { return m_number_of_switches; }
void createLinks(bool isReconfiguration);
const string getName() { return m_name; }
void printStats(ostream& out) const {}
void clearStats() {}
void printConfig(ostream& out) const;
void print(ostream& out) const { out << "[Topology]"; }
protected:
// Private Methods
void init();
SwitchID newSwitchID();
void addLink(SwitchID src, SwitchID dest, int link_latency);
void addLink(SwitchID src, SwitchID dest, int link_latency, int bw_multiplier);
void addLink(SwitchID src, SwitchID dest, int link_latency, int bw_multiplier, int link_weight);
void makeLink(SwitchID src, SwitchID dest, const NetDest& routing_table_entry, int link_latency, int weight, int bw_multiplier, bool isReconfiguration);
// void makeSwitchesPerChip(Vector< Vector < SwitchID > > &nodePairs, Vector<int> &latencies, Vector<int> &bw_multis, int numberOfChips);
string getDesignStr();
// Private copy constructor and assignment operator
Topology(const Topology& obj);
Topology& operator=(const Topology& obj);
// Data Members (m_ prefix)
string m_name;
bool m_print_config;
Network* m_network_ptr;
string m_connections;
NodeID m_nodes;
int m_number_of_switches;
Vector<SwitchID> m_links_src_vector;
Vector<SwitchID> m_links_dest_vector;
Vector<int> m_links_latency_vector;
Vector<int> m_links_weight_vector;
Vector<int> m_bw_multiplier_vector;
Matrix m_component_latencies;
Matrix m_component_inter_switches;
};
// Output operator declaration
ostream& operator<<(ostream& out, const Topology& obj);
// ******************* Definitions *******************
// Output operator definition
extern inline
ostream& operator<<(ostream& out, const Topology& obj)
{
obj.print(out);
out << flush;
return out;
}
#endif