160 lines
4.3 KiB
C++
160 lines
4.3 KiB
C++
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/*
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* Copyright (c) 2014-2015 ARM Limited
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* All rights reserved
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Authors: Andreas Sandberg
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*/
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#ifndef _LIBNOMALIMODEL_GPUCONTROL_HH
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#define _LIBNOMALIMODEL_GPUCONTROL_HH
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#include <vector>
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#include "types.hh"
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#include "gpublock.hh"
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namespace NoMali {
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class GPU;
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/**
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* Limited GPU control block implementation.
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*
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* This is a minimal implementation of the Midgard GPU control
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* block. It contains the stuff necessary to do command decoding and
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* dispatch, interrupt handling, and GPU block ready handling.
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*
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* An actual GPU implementation should specialize this class to setup
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* the following registers from the reset() method:
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* <ul>
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* <li>GPU_ID
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* <li>Feature registers (XX_FEATURES)
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* <li>Present registers (XX_PRESENT)
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* <li>Thread discovery (THREAD_XX)
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* <li>Present registers (XX_PRESENT)
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* </ul>
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*/
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class GPUControl
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: public GPUBlockInt
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{
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public:
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GPUControl(GPU &_gpu);
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virtual ~GPUControl();
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virtual void reset() override = 0;
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void writeReg(RegAddr idx, uint32_t value) override;
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protected:
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void onInterrupt(int set) override;
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/**
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* @{
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* @name GPU control block commands
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*/
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/**
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* Control command dispatcher.
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*
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* This method is called whenever there is a write to the
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* GPU_COMMAND register. The method uses a lookup table to call
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* the right command handling method.
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*
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* @param cmd Command number (see the Midgard architecture
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* specification)
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*/
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virtual void gpuCommand(uint32_t cmd);
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/**
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* Command handler for No-ops.
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*
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* @param cmd Command number (see the Midgard architecture
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* specification)
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*/
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virtual void cmdNop(uint32_t cmd);
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/**
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* Command handler for GPU-wide hard resets
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*
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* @param cmd Command number (see the Midgard architecture
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* specification)
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*/
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virtual void cmdHardReset(uint32_t cmd);
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/**
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* Command handler for GPU-wide soft resets
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*
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* @param cmd Command number (see the Midgard architecture
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* specification)
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*/
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virtual void cmdSoftReset(uint32_t cmd);
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/**
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* Command handler for performance counter clear operations.
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*
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* @param cmd Command number (see the Midgard architecture
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* specification)
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*/
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virtual void cmdPerfCntClear(uint32_t cmd);
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/**
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* Command handler for performance counter sample operations.
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*
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* @param cmd Command number (see the Midgard architecture
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* specification)
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*/
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virtual void cmdPerfCntSample(uint32_t cmd);
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/**
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* Command handler for cycle counter start operations.
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*
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* @param cmd Command number (see the Midgard architecture
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* specification)
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*/
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virtual void cmdCycleCountStart(uint32_t cmd);
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/**
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* Command handler for cycle counter stop operations.
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*
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* @param cmd Command number (see the Midgard architecture
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* specification)
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*/
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virtual void cmdCycleCountStop(uint32_t cmd);
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/**
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* Command handler for cache cleaning operations.
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*
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* @param cmd Command number (see the Midgard architecture
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* specification)
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*/
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virtual void cmdCleanCaches(uint32_t cmd);
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/**
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* Command handler for cache clean and invalidate operations.
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*
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* @param cmd Command number (see the Midgard architecture
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* specification)
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*/
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virtual void cmdCleanInvCaches(uint32_t cmd);
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/** @} */
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protected:
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typedef void (GPUControl::*cmd_t)(uint32_t);
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/**
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* Mapping between command IDs and command handling methods.
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*
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* @note The order of this vector <i>MUST</i> correspond to the
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* GPU control command IDs in the Midgard architecture
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* specification.
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*/
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static const std::vector<cmd_t> cmds;
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};
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}
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#endif // _LIBNOMALIMODEL_GPUCONTROL_HH
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