gem5/src/cpu/inorder/resources/fetch_seq_unit.hh

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/*
* Copyright (c) 2007 MIPS Technologies, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Korey Sewell
*
*/
#ifndef __CPU_INORDER_FETCH_SEQ_UNIT_HH__
#define __CPU_INORDER_FETCH_SEQ_UNIT_HH__
#include <vector>
#include <list>
#include <string>
#include "cpu/inorder/resource.hh"
#include "cpu/inorder/inorder_dyn_inst.hh"
#include "cpu/inorder/pipeline_traits.hh"
#include "cpu/inorder/cpu.hh"
class FetchSeqUnit : public Resource {
public:
typedef ThePipeline::DynInstPtr DynInstPtr;
enum Command {
AssignNextPC,
UpdateTargetPC
};
public:
FetchSeqUnit(std::string res_name, int res_id, int res_width,
int res_latency, InOrderCPU *_cpu, ThePipeline::Params *params);
virtual ~FetchSeqUnit() {}
virtual void init();
virtual void activateThread(unsigned tid);
virtual void deactivateThread(unsigned tid);
virtual void execute(int slot_num);
/** Override default Resource squash sequence. This actually,
* looks in the global communication buffer to get squash
* info
*/
virtual void squash(DynInstPtr inst, int squash_stage,
InstSeqNum squash_seq_num, unsigned tid);
inline void squashAfterInst(DynInstPtr inst, int stage_num, unsigned tid);
protected:
unsigned instSize;
bool pcValid[ThePipeline::MaxThreads];
int pcBlockStage[ThePipeline::MaxThreads];
TheISA::IntReg PC[ThePipeline::MaxThreads];
TheISA::IntReg nextPC[ThePipeline::MaxThreads];
TheISA::IntReg nextNPC[ThePipeline::MaxThreads];
/** Tracks delay slot information for threads in ISAs which use
* delay slots;
*/
struct DelaySlotInfo {
InstSeqNum delaySlotSeqNum;
InstSeqNum branchSeqNum;
int numInsts;
Addr targetAddr;
bool targetReady;
};
DelaySlotInfo delaySlotInfo[ThePipeline::MaxThreads];
/** Squash Seq. Nums*/
InstSeqNum squashSeqNum[ThePipeline::MaxThreads];
/** Squash Seq. Nums*/
Tick lastSquashCycle[ThePipeline::MaxThreads];
/** @todo: Add Resource Stats Here */
public:
class FetchSeqEvent : public ResourceEvent {
public:
/** Constructs a resource event. */
FetchSeqEvent();
virtual ~FetchSeqEvent() {}
/** Processes a resource event. */
virtual void process();
};
};
#endif