gem5/splash2/codes/apps/raytrace/cr.C

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/*************************************************************************/
/* */
/* Copyright (c) 1994 Stanford University */
/* */
/* All rights reserved. */
/* */
/* Permission is given to use, copy, and modify this software for any */
/* non-commercial purpose as long as this copyright notice is not */
/* removed. All other uses, including redistribution in whole or in */
/* part, are forbidden without prior written permission. */
/* */
/* This software is provided with absolutely no warranty and no */
/* support. */
/* */
/*************************************************************************/
/*
* NAME
* cr.c
*
* DESCRIPTION
* This file contains routines that manage the creation of the HU grid
* structures.
*
*/
#include <stdio.h>
#include <math.h>
#include "rt.h"
GRID *gridlist = NULL;
/*
Note: gridlist doesn't need to be an array since it is only used when
building HUG, which is done before child process creation
*/
/*
* NAME
* prn_gridlist - print HU grid to stdout
*
* SYNOPSIS
* VOID prn_gridlist()
*
* RETURNS
* Nothing.
*/
VOID prn_gridlist()
{
GRID *g;
fprintf(stderr, " Print Gridlist \n");
g = gridlist;
while (g != NULL)
{
prn_grid(g);
g = g->next;
}
fprintf(stderr, " End Gridlist \n");
}
/*
* NAME
* prn_ds_stats - print HU grid data structure statistics to stdout
*
* SYNOPSIS
* VOID prn_ds_stats()
*
* RETURNS
* Nothing.
*/
VOID prn_ds_stats()
{
INT leafs;
INT voxels;
printf("\n");
printf("****** Hierarchical uniform grid data structure statistics ******\n\n");
printf(" Data structure evaluated as a preprocess.\n");
printf(" gridsize %3ld \n", hu_gridsize);
printf(" hashtable buckets %3ld \n", hu_numbuckets);
printf(" maximum subdivision level %3ld \n", hu_max_subdiv_level);
printf(" maximum primitives / cell %3ld \n", hu_max_prims_cell);
printf(" grids %3ld \n", grids);
voxels = empty_voxels + nonempty_voxels;
leafs = empty_voxels + nonempty_leafs;
printf(" empty voxels %8ld %3ld %% \n", empty_voxels, 100*empty_voxels/voxels);
printf(" nonempty voxels %8ld %3ld %% \n", nonempty_voxels, 100*nonempty_voxels/voxels);
printf(" empty leafs %8ld %3ld %% \n", empty_voxels, 100*empty_voxels/leafs);
printf(" nonempty leafs %8ld %3ld %% \n", nonempty_leafs, 100*nonempty_leafs/leafs);
printf(" primitives / leaf %6.1lf \n", (double)prims_in_leafs/leafs);
printf("\n");
}
/*
* NAME
* init_masks - initialize empty and nonempty mask arrays
*
* SYNOPSIS
* VOID init_masks()
*
* RETURNS
* Nothing.
*/
VOID init_masks()
{
INT n, i;
n = sizeof(UINT)*8;
for (i = 0; i < n; i++)
{
empty_masks[i] = (MSB >> i);
nonempty_masks[i] = ~empty_masks[i];
}
}
/*
* NAME
* init_world_grid -
*
* SYNOPSIS
* GRID *init_world_grid(v, pepa, num_pe)
* VOXEL *v;
* ELEMENT **pepa; // Prim elements in voxel containing grid.
* INT num_pe; // # of prim elements in voxel containing grid.
*
* RETURNS
* A pointer to the grid.
*
*/
GRID *init_world_grid(VOXEL *v, ELEMENT **pepa, INT num_pe)
{
UINT *ec;
BBOX wbox;
GRID *g;
VOXEL **ht;
g = ObjectMalloc(OT_GRID, 1);
g->id = grids++;
ht = ObjectMalloc(OT_HASHTABLE, 1);
g->hashtable = ht;
g->hashtable[0] = v;
ec = ObjectMalloc(OT_EMPTYCELLS, 1);
g->emptycells = ec;
g->emptycells[0] = 0; /* nonempty */
g->indx_inc[0] = 1;
g->indx_inc[1] = 1;
g->indx_inc[2] = 1;
g->num_buckets = 1;
wbox.dnear[0] = 0.0;
wbox.dnear[1] = 0.0;
wbox.dnear[2] = 0.0;
wbox.dfar[0] = 1.0;
wbox.dfar[1] = 1.0;
wbox.dfar[2] = 1.0;
g->min[0] = wbox.dnear[0];
g->min[1] = wbox.dnear[1];
g->min[2] = wbox.dnear[2];
g->cellsize[0] = wbox.dfar[0] - wbox.dnear[0];
g->cellsize[1] = wbox.dfar[1] - wbox.dnear[1];
g->cellsize[2] = wbox.dfar[2] - wbox.dnear[2];
g->subdiv_level = - 1;
g->num_prims = num_pe;
g->pepa = pepa;
g->next = NULL;
gridlist = g;
return (g);
}
/*
* NAME
* init_world_voxel -
*
* SYNOPSIS
* VOXEL *init_world_voxel(pepa, numelements)
* ELEMENT **pepa;
* INT numelements;
*
* RETURNS
* A pointer to the voxel.
*
*/
VOXEL *init_world_voxel(ELEMENT **pepa, INT numelements)
{
VOXEL *v;
v = ObjectMalloc(OT_VOXEL, 1);
nonempty_voxels++;
v->id = 0;
v->cell = (CHAR *)pepa;
v->numelements = numelements;
v->celltype = GSM_VOXEL;
v->next = NULL;
return (v);
}
/*
* NAME
* mark_empty - mark grid as being empty
*
* SYNOPSIS
* VOID mark_empty(index1D, g)
* INT index1D;
* GRID *g;
*
* RETURNS
* Nothing.
*/
VOID mark_empty(INT index1D, GRID *g)
{
INT i, r;
UINT w;
i = index1D/(sizeof(UINT)*8);
r = index1D - i*sizeof(UINT)*8;
w = g->emptycells[i];
w = w | empty_masks[r];
g->emptycells[i] = w;
}
/*
* NAME
* mark_nonempty - mark grid as being nonempty
*
* SYNOPSIS
* VOID mark_nonempty(index1D, g)
* INT index1D;
* GRID *g;
*
* RETURNS
* Nothing.
*/
VOID mark_nonempty(INT index1D, GRID *g)
{
INT i, r;
UINT w;
i = index1D/(sizeof(UINT)*8);
r = index1D - i*sizeof(UINT)*8;
w = g->emptycells[i];
w = w & nonempty_masks[r];
g->emptycells[i] = w;
}
/*
* NAME
* insert_in_hashtable - insert voxel from grid into hashtable
*
* SYNOPSIS
* VOID insert_in_hashtable(v, g)
* VOXEL *v;
* GRID *g;
*
* RETURNS
* Nothing.
*/
VOID insert_in_hashtable(VOXEL *v, GRID *g)
{
INT i, r;
VOXEL *vht;
i = v->id/hu_numbuckets;
r = v->id - i*hu_numbuckets;
vht = g->hashtable[r];
v->next = vht;
g->hashtable[r] = v;
}
/*
* NAME
* **prims_in_box2 -
*
* SYNOPSIS
* ELEMENT **prims_in_box2(pepa, n_in, b, n)
* ELEMENT **pepa; // Array of element ptrs to check.
* INT n_in; // Number of elements in array.
* BBOX b; // Bounding box to check.
* INT *n; // Number of elements in the box.
*
* RETURNS
* An array of PrimElement pointers for those primitive elements in the
* bounding box.
*/
ELEMENT **prims_in_box2(ELEMENT **pepa, INT n_in, BBOX b, INT *n)
{
INT ovlap, i, j, k;
ELEMENT *pe;
ELEMENT **npepa;
BBOX bb;
REAL max, side, eps;
max = b.dfar[0] - b.dnear[0];
side = b.dfar[1] - b.dnear[1];
max = max > side ? max : side;
side = b.dfar[2] - b.dnear[2];
max = max > side ? max : side;
eps = max * 1.0E-6;
if (n_in > 0)
npepa = ObjectMalloc(OT_PEPARRAY, n_in);
else
{
npepa = NULL;
*n = 0;
return (npepa);
}
*n = 0;
k = 0;
for (j = 0; j < n_in; j++)
{
pe = pepa[j];
bb = pe->bv;
ovlap = 1;
for (i = 0; i < 1; i++)
{
if (b.dnear[0] > bb.dfar[0] + eps)
{
ovlap = 0;
break;
}
if (b.dnear[1] > bb.dfar[1] + eps)
{
ovlap = 0;
break;
}
if (b.dnear[2] > bb.dfar[2] + eps)
{
ovlap = 0;
break;
}
if (b.dfar[0] < bb.dnear[0] - eps)
{
ovlap = 0;
break;
}
if (b.dfar[1] < bb.dnear[1] - eps)
{
ovlap = 0;
break;
}
if (b.dfar[2] < bb.dnear[2] - eps)
{
ovlap = 0;
break;
}
}
if (ovlap == 1)
{
npepa[k++] = pepa[j];
(*n)++;
}
}
return (npepa);
}
/*
* NAME
* init_bintree - initialize (create) rootnode of bintree
*
* SYNOPSIS
* BTNODE *init_bintree(ng)
* GRID *ng;
*
* RETURNS
* A pointer to the newly created bintree root.
*
*/
BTNODE *init_bintree(GRID *ng)
{
BTNODE *btn;
btn = ObjectMalloc(OT_BINTREE, 1);
btn->btn[0] = NULL;
btn->btn[1] = NULL;
btn->axis = -1;
btn->p[0] = ng->min[0];
btn->p[1] = ng->min[1];
btn->p[2] = ng->min[2];
btn->n[0] = ng->indx_inc[1];
btn->n[1] = ng->indx_inc[1];
btn->n[2] = ng->indx_inc[1];
btn->i[0] = 0;
btn->i[1] = 0;
btn->i[2] = 0;
btn->nprims = ng->num_prims;
btn->totalPrimsAllocated = btn->nprims;
if (ng->num_prims > 0)
btn->pe = ng->pepa;
else
btn->pe = NULL;
return (btn);
}
/*
* NAME
* subdiv_bintree
*
* SYNOPSIS
* VOID subdiv_bintree(btn, g)
* BTNODE *btn; // Current bintree node.
* GRID *g; // Grid being created.
*
* DESCRIPTION
* The bintree node is subdivided at the largest dimension and the
* primitive element list is pruned to the two new nodes.
*
* RETURNS
* Nothing.
*
*/
VOID subdiv_bintree(BTNODE *btn, GRID *g)
{
BTNODE *btn1, *btn2;
INT n1, n2, imax, dmax;
BBOX b1, b2;
/* Find largest dimension. */
imax = 0;
dmax = btn->n[0];
if (dmax < btn->n[1])
{
imax = 1;
dmax = btn->n[1];
}
if (dmax < btn->n[2])
{
imax = 2;
dmax = btn->n[2];
}
/* Subdiv largest dimension. */
btn->axis = imax;
btn->btn[0] = NULL;
btn->btn[1] = NULL;
if (btn->n[imax] > 1)
{
n1 = btn->n[imax] / 2;
n2 = btn->n[imax] - n1;
btn1 = ObjectMalloc(OT_BINTREE, 1);
btn2 = ObjectMalloc(OT_BINTREE, 1);
btn->btn[0] = btn1;
btn->btn[1] = btn2;
btn1->btn[0] = NULL;
btn1->btn[1] = NULL;
btn1->axis = -1;
btn2->btn[0] = NULL;
btn2->btn[1] = NULL;
btn2->axis = -1;
btn1->i[0] = btn->i[0];
btn1->i[1] = btn->i[1];
btn1->i[2] = btn->i[2];
btn2->i[0] = btn->i[0];
btn2->i[1] = btn->i[1];
btn2->i[2] = btn->i[2];
btn2->i[imax] += n1;
btn1->n[0] = btn->n[0];
btn1->n[1] = btn->n[1];
btn1->n[2] = btn->n[2];
btn1->n[imax] = n1;
btn2->n[0] = btn->n[0];
btn2->n[1] = btn->n[1];
btn2->n[2] = btn->n[2];
btn2->n[imax] = n2;
btn1->p[0] = btn->p[0];
btn1->p[1] = btn->p[1];
btn1->p[2] = btn->p[2];
btn2->p[0] = btn->p[0];
btn2->p[1] = btn->p[1];
btn2->p[2] = btn->p[2];
btn2->p[imax] = btn->p[imax] + n1 * g->cellsize[imax];
b1.dnear[0] = btn1->p[0];
b1.dnear[1] = btn1->p[1];
b1.dnear[2] = btn1->p[2];
b1.dfar[0] = btn1->p[0] + btn1->n[0] * g->cellsize[0];
b1.dfar[1] = btn1->p[1] + btn1->n[1] * g->cellsize[1];
b1.dfar[2] = btn1->p[2] + btn1->n[2] * g->cellsize[2];
btn1->pe = prims_in_box2(btn->pe, btn->nprims, b1, &(btn1->nprims));
btn1->totalPrimsAllocated = btn->nprims;
b2.dnear[0] = btn2->p[0];
b2.dnear[1] = btn2->p[1];
b2.dnear[2] = btn2->p[2];
b2.dfar[0] = btn2->p[0] + btn2->n[0] * g->cellsize[0];
b2.dfar[1] = btn2->p[1] + btn2->n[1] * g->cellsize[1];
b2.dfar[2] = btn2->p[2] + btn2->n[2] * g->cellsize[2];
btn2->pe = prims_in_box2(btn->pe, btn->nprims, b2, &(btn2->nprims));
btn2->totalPrimsAllocated = btn->nprims;
}
if (btn1->n[0] == 1 && btn1->n[1] == 1 && btn1->n[2] == 1)
{
/* further optimize the pe so no space is wasted !! */
}
if (btn2->n[0] == 1 && btn2->n[1] == 1 && btn2->n[2] == 1)
{
/* further optimize the pe so no space is wasted !! */
}
}
/*
* NAME
* create_bintree - subdivide tree until all leaf nodes have gridsizes of
* (1, 1, 1).
*
* SYNOPSIS
* VOID create_bintree(root , g)
* BTNODE *root; // Root of bintree.
* GRID *g; // Grid being created.
*
* RETURNS
* Nothing.
*/
VOID create_bintree(BTNODE *root, GRID *g)
{
BTNODE *btn;
/* It is assumed that root's children are NULL on entry. */
btn = root;
if (btn->n[0] != 1 || btn->n[1] != 1 || btn->n[2] != 1)
{
subdiv_bintree(btn, g);
create_bintree(btn->btn[0], g);
create_bintree(btn->btn[1], g);
if ((btn->nprims) > 0)
{
/* ObjectFree(OT_PEPARRAY, btn->totalPrimsAllocated, btn->pe);
btn->pe = NULL; */
}
}
}
/*
* NAME
* bintree_lookup -
*
* SYNOPSIS
* ELEMENT **bintree_lookup(root, i, j, k, g, n)
* BTNODE *root; // Root of bintree.
* INT i, j, k; // 3D indecies of cell in grid.
* GRID *g; // Grid for this bintree.
* INT *n; // # prims.
*
* DESCRIPTION
* Receive the 3D indices of the cell in the grid and return a pointer to
* an array of elments and the number of elements on the list.
*
* RETURNS
* An array of elements associated with the voxel
*
*/
ELEMENT **bintree_lookup(BTNODE *root, INT i, INT j, INT k, GRID *g, INT *n)
{
INT ijk[3];
INT child;
INT idiv;
ELEMENT **pepa;
BTNODE *btn;
ijk[0] = i;
ijk[1] = j;
ijk[2] = k;
btn = root;
if (btn == NULL)
{
*n = 0;
return (NULL);
}
while (btn->n[0] != 1 || btn->n[1] != 1 || btn->n[2] != 1)
{
if (btn->axis == - 1)
{
/* Not a leaf & not subdivided but should be subdivided. */
fprintf(stderr, "bintree_lookup: gridsizes (%ld, %ld, %ld), axis %ld & nprims %ld\n",
btn->n[0], btn->n[1], btn->n[2], btn->axis, btn->nprims);
exit(-1);
}
/* Descend the tree: find which branch. */
child = 0;
idiv = (btn->n[btn->axis]/2);
if (ijk[btn->axis] + 1 > idiv)
{
child = 1;
ijk[btn->axis] -= idiv;
}
/* Child is now the correct branch. */
btn = btn->btn[child];
if (btn == NULL)
{
*n = 0;
return (NULL);
}
}
/* Now at a leaf. */
*n = btn->nprims;
pepa = btn->pe;
/* if (btn->nprims == btn->totalPrimsAllocated)
pepa = btn->pe;
else
{
if (btn->pe)
pepa = GlobalRealloc(btn->pe, btn->nprims*sizeof(ELEMENT *));
else
pepa = NULL;
pepa = ObjectMalloc(OT_PEPARRAY, btn->nprims);
for (x = 0; x < btn->nprims; x++)
pepa[x] = btn->pe[x];
ObjectFree(OT_PEPARRAY, btn->totalPrimsAllocated, btn->pe);
btn->pe = NULL;
}
*/
return (pepa);
}
/*
* NAME
* deleteBinTree - delete the entire bintree and free its memory
*
* SYNOPSIS
* VOID deleteBinTree(binTree)
* BTNODE *binTree;
*
* DESCRIPTION
* Delete the entire bintree by recursively calling this procedure.
*
* RETURNS
* Nothing.
*/
VOID deleteBinTree(BTNODE *binTree)
{
BTNODE *left, *right;
if (binTree != NULL)
{
left = binTree->btn[0];
right = binTree->btn[1];
deleteBinTree(left);
deleteBinTree(right);
/* ObjectFree(OT_BINTREE, 1, binTree); */
}
}
/*
* NAME
* create_grid -
*
* SYNOPSIS
* GRID *create_grid(v, g, num_prims)
* VOXEL *v;
* GRID *g;
* INT num_prims; // # of prim elem in voxel to be subdivided.
*
* DESCRIPTION
*
* Accept a voxel with an ELEMENT array and a grid and recursively
* uniformly subdivide the voxel to produce a new grid. Create a
* new list of prim elements pruned to each new voxel. If the
* list is non NULL create a voxel for it.
*
* In all cases:
*
* Place a pointer to the new grid in the input voxel and mark
* the celltype as GSM_GRID. Return a pointer to the new grid.
* Link all new grids on to the list gridlist for debug purposes.
*
* RETURNS
* A pointer to the grid.
*/
GRID *create_grid(VOXEL *v, GRID *g, INT num_prims)
{
INT n;
INT i, j, k, r;
INT nprims;
INT index1D;
UINT *ec;
R64 ncells;
GRID *ng, *nng; /* New grid. */
VOXEL *nv;
VOXEL **ht;
BTNODE *bintree;
ELEMENT **pepa;
ng = ObjectMalloc(OT_GRID, 1);
ng->id = grids++;
ht = ObjectMalloc(OT_HASHTABLE, hu_numbuckets);
ng->hashtable = ht;
ncells = (R64)(hu_gridsize * hu_gridsize * hu_gridsize);
total_cells += ncells;
ec = ObjectMalloc(OT_EMPTYCELLS, (INT)ncells);
ng->emptycells = ec;
ng->num_prims = num_prims;
ng->pepa = (ELEMENT**)v->cell;
ng->indx_inc[0] = 1;
ng->indx_inc[1] = hu_gridsize;
ng->indx_inc[2] = hu_gridsize * hu_gridsize;
ng->num_buckets = hu_numbuckets;
k = v->id/g->indx_inc[2];
r = v->id - k*g->indx_inc[2];
j = r/g->indx_inc[1];
i = r - j*g->indx_inc[1];
ng->min[0] = g->min[0] + i * g->cellsize[0];
ng->min[1] = g->min[1] + j * g->cellsize[1];
ng->min[2] = g->min[2] + k * g->cellsize[2];
ng->cellsize[0] = g->cellsize[0]/ng->indx_inc[1];
ng->cellsize[1] = g->cellsize[1]/ng->indx_inc[1];
ng->cellsize[2] = g->cellsize[2]/ng->indx_inc[1];
ng->subdiv_level = g->subdiv_level + 1;
ng->next = gridlist;
gridlist = ng;
/* Calculate hierarchical grid */
/* First create bintree. */
bintree = init_bintree(ng);
create_bintree(bintree, ng);
index1D = 0;
n = hu_gridsize;
/*
* For each cell in new grid, create an ELEMENT array for the
* cell; if non empty create a voxel for it. If nonempty
* cell has more than MAX_PRIMS_PER_CELL (hu_max_prims_cell) primitives and
* MAX_SUBDIV_LEVEL (hu_max_subdiv_level) has not been reached, create a
* new grid (i.e. subdivide) and insert it in the hashtable. If nonempty
* cell has less than MAX_PRIMS_PER_CELL insert it in the
* hashtable. In any case make the appropriate entry in
* emptycells.
*/
for (k = 0; k < n; k++)
{
for (j = 0; j < n; j++)
{
for (i = 0; i < n; i++)
{
pepa = bintree_lookup(bintree, i, j, k, ng, &nprims);
if (pepa != NULL)
{
nonempty_voxels++;
mark_nonempty(index1D, ng);
nv = ObjectMalloc(OT_VOXEL, 1);
nv->id = index1D;
nv->celltype = GSM_VOXEL;
nv->cell = (CHAR*)pepa;
nv->numelements = nprims;
if (nprims > hu_max_prims_cell && ng->subdiv_level < hu_max_subdiv_level)
nng = create_grid(nv, ng, nprims);
else
{
/* Leaf cell. */
nonempty_leafs++;
prims_in_leafs += nprims;
}
insert_in_hashtable(nv, ng);
}
else
{
/* Empty cell. */
empty_voxels++;
mark_empty(index1D, ng);
}
index1D++;
}
}
}
/* Store new grid ptr in input voxel. */
v->cell = (CHAR *)ng;
v->numelements = -1; /* this field doesn't make sence if cell is a GRID */
v->celltype = GSM_GRID;
deleteBinTree(bintree);
return (ng);
}