gem5/src/mem/ruby/system/MachineID.hh

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/*
* Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* NodeID.hh
*
* Description:
*
* $Id$
*
*/
#ifndef MACHINEID_H
#define MACHINEID_H
#include "mem/ruby/common/Global.hh"
#include "mem/gems_common/util.hh"
#include "mem/protocol/MachineType.hh"
struct MachineID {
MachineType type;
int num; // range: 0 ... number of this machine's components in the system - 1
};
extern inline
string MachineIDToString (MachineID machine) {
return MachineType_to_string(machine.type)+"_"+int_to_string(machine.num);
}
extern inline
bool operator==(const MachineID & obj1, const MachineID & obj2)
{
return (obj1.type == obj2.type && obj1.num == obj2.num);
}
extern inline
bool operator!=(const MachineID & obj1, const MachineID & obj2)
{
return (obj1.type != obj2.type || obj1.num != obj2.num);
}
// Output operator declaration
ostream& operator<<(ostream& out, const MachineID& obj);
// ******************* Definitions *******************
// Output operator definition
extern inline
ostream& operator<<(ostream& out, const MachineID& obj)
{
if ((obj.type < MachineType_NUM) && (obj.type >= MachineType_FIRST)) {
out << MachineType_to_string(obj.type);
} else {
out << "NULL";
}
out << "-";
out << obj.num;
out << flush;
return out;
}
#endif //MACHINEID_H