Sanchayan Maity
9c9dc6a6b8
mini.jump module does not give multiple hints when moving on the same line like hop use to. Use the jump2d module to achieve this functionality. This makes it easy to jump forward or backward on the same line with just one hop instead of having to press f/F multiple times which is just annoying and stupid.
83 lines
2.1 KiB
Lua
83 lines
2.1 KiB
Lua
local remap = vim.keymap.set
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local opts = { noremap=true, silent=true, unique=true }
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-- Align text/easy-align replacement
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require('mini.align').setup({
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mappings = {
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start = '',
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start_with_preview = 'ga',
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},
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})
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-- Comment lines
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require('mini.comment').setup()
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-- Vertical jumps/movement
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require('mini.jump2d').setup({
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allowed_lines = {
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blank = true,
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cursor_before = true,
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cursor_at = true,
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cursor_after = true,
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fold = true,
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},
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allowed_windows = {
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current = true ,
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not_current = false,
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},
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labels = 'arstgmneioqwfpbjluyzxcdvkh',
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mappings = { start_jumping = '' },
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silent = true,
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view = {
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dim = true,
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n_steps_ahead = 0,
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},
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})
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-- Surround actions/vim-surround replacement
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require('mini.surround').setup({})
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-- Highlight and remove white space
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require('mini.trailspace').setup({})
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-- Key mappings for all mini modules we use
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remap({ 'n', 'o', 'x' }, 'gS', function()
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return require('mini.jump2d').start({
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allowed_lines = {
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blank = false,
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cursor_before = true ,
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cursor_at = false,
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cursor_after = false,
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fold = false,
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}
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})
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end, opts)
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remap({ 'n', 'o', 'x' }, 'gs', function()
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return require('mini.jump2d').start({
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allowed_lines = {
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blank = false,
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cursor_before = false,
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cursor_at = false,
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cursor_after = true ,
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fold = false,
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}
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})
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end, opts)
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remap({ 'n', 'o', 'x' }, 'gl', function()
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local mini_jump2d = require('mini.jump2d')
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local line_start = mini_jump2d.builtin_opts.line_start
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return mini_jump2d.start(line_start)
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end, opts)
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-- Replacement for f, F, t, T motions/Horizontal movement
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remap({ 'n', 'o', 'x' }, 'f', function()
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local mini_jump2d = require('mini.jump2d')
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local single_char = mini_jump2d.builtin_opts.single_character
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single_char.allowed_lines = {
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blank = false,
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cursor_before = false,
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cursor_at = true ,
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cursor_after = false,
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fold = false,
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}
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return mini_jump2d.start(single_char)
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end, opts)
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